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Star Wars Saga Edition Feat Summary - TheBerserker.net

FeatPrerequisiteBenefitJediNobleScounSco utSolKotORAccelerated StrikeBAB +6 Once per encounter, make a full attack as a standard actionXXCOREA crobatic StrikeTrained in AcrobaticsGain +2 bonus on next attack against opponent you tumble AttackBAB +1 Add full heroic level instead of 1/2 to damage against enemies that have not acted in combat CoverTrained in StealthWhen you have cover, you take no damage from area ThrowDex 13 Can bounce grenades around cover by hitting Ref Def 15 to ignore cover and improved HunterNelvaanian SpeciesMove 2 or more squares and gain a +1 bonus on attacks with thrown weapons until the end of your turnCWArtillery ShotProficient with weaponYou increase the efficiency of your burst and splash weapon attacksXCOREA rmor Proficiency (light)No penalty on attacks and no armor check penalty while wearing light Proficiency (medium)Armor Proficiency (light)No penalty on attacks and no armor check penalty while wearing medium Proficiency (heavy)Armor Proficiency (medium)No penalty on attacks and no armor check penalty while wearing heavy StrikeReroll the lowest damage die when making a successful attackXXLEA ttack Combo (Melee)BAB +3 Deal +1 die of damage on melee or unarmed attacks u

Star Wars Saga Edition Feat Summary Starships of the Galaxy, Threats of the Galaxy, Knights of the Old Republic, Force Unleashed, Scum and Villainy, Clone Wars, Legacy Era, Jedi Academy Training Manual, Rebellion Era. Feat Prerequisite Benefit Jedi Noble Scoun Scout Sol

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Transcription of Star Wars Saga Edition Feat Summary - TheBerserker.net

1 FeatPrerequisiteBenefitJediNobleScounSco utSolKotORAccelerated StrikeBAB +6 Once per encounter, make a full attack as a standard actionXXCOREA crobatic StrikeTrained in AcrobaticsGain +2 bonus on next attack against opponent you tumble AttackBAB +1 Add full heroic level instead of 1/2 to damage against enemies that have not acted in combat CoverTrained in StealthWhen you have cover, you take no damage from area ThrowDex 13 Can bounce grenades around cover by hitting Ref Def 15 to ignore cover and improved HunterNelvaanian SpeciesMove 2 or more squares and gain a +1 bonus on attacks with thrown weapons until the end of your turnCWArtillery ShotProficient with weaponYou increase the efficiency of your burst and splash weapon attacksXCOREA rmor Proficiency (light)No penalty on attacks and no armor check penalty while wearing light Proficiency (medium)Armor Proficiency (light)No penalty on attacks and no armor check penalty while wearing medium Proficiency (heavy)Armor Proficiency (medium)No penalty on attacks and no armor check penalty while wearing heavy StrikeReroll the lowest damage die when making a successful attackXXLEA ttack Combo (Melee)BAB +3 Deal +1 die of damage on melee or unarmed attacks until the end of your next turn after hitting an enemy with two consecutive Combo (Ranged)BAB +3 Deal +1 die of damage on ranged attacks until the end of your next turn after hitting an enemy with two consecutive ranged Combo (Fire and Strike)Attack Combo (melee), Attack Combo (ranged)

2 , BAB +9 Deal +1 die of damage on ranged, melee or unarmed attacks until the end of your next turn after hitting an enemy with two consecutive FeelingYou can always take an additional move action in the surprise RushStr 13, BAB + 1 Push opponent 1 square after making a successful melee attackXFUI mproved Bantha RushStr 15, Bantha RushDuring Bantha Rush, move target squares equal to half your strength modifier (min 2)XLEB iotech SpecialistTrained in MechanicsMake custom modifications to Yuuzhan Vong biotechXXLEB iotech SurgeryTrained in Treat InjuryInstall biotech prosthesis onto a living of DeathAttacks that would kill your enemy reduces them to 0 hit points of SpeedTrained in EnduranceMay move twice speed in single move action, but -1 FireBAB +4 Make ranged attack at the end of a charge, at a -2 TrainingCharging Fire+2 attack bonus with Charging Fire.

3 Also gain +2 Will Defense for 1 turnSaVClose Combat EscapeTrained in AcrobaticsIf you escape grapple, may attack as swift action. If hit target is damaged and ReflexesGain additional attacks of RetreatCombat ReflexesOnce per turn instead of AoO, you can move half your speed without AdvantageCombat ReflexesYou may move 1 square (without AoO) when you damage a target with an 13, Con 13 Reroll Str and Con Skill checks; Once per encounter add Str bonus to Fort AgilityConditioningIncrease Climb, Jump, and Swim by 2 squares. No lost of Dex bonus while AttackBAB +2 Automatic success with aid another action at point blank BarrageCoordinated Attack+2 to allies autofire attacks if you deal damage with autofire to target BarrageCoordinated Attack, BAB +5 Allow an ally to deal more damage when you aid his Attack+1 melee attack bonus for each ally adjacent to +2 attack bonus against threatening enemies when you can not RageRage species traitCan enter rage as free action and end 1 round after your RageRage species trait, Controlled RageWhen raging you can still use skills at Attack+2 attack bonus against flat-footed SurgeryTrained in Treat InjuryInstall cybernetic prosthesis onto a living DropTrained in InitiativeDuring surprise round, target is knocked prone by your attack if it beats Fort ChargeTake swift actions.

4 Reactions, and free actions after you charge before your turn endsXXXSaVDesperate GambitIf attack roll misses, you can reroll with a -2 penalty to your Ref Def. (if you rolled a 1, -5 Ref Def.)XCORED odgeDex 13 Gain a +1 dodge bonus to Reflex Defense against a selected a +5 dodge bonus to Reflex Defense against some attacks of ChargeMobilityYou can charge without moving in a straight TargetDodgeGain a bonus to Reflex Defense when you remain mobileXXXSaVSlippery ManeuverDodgeApply Dodge to two targets. Also may withdraw from those targets at full Few Maneuvers (p64)Dodge, Vehicular Combat+2 Dodge bonus piloting Colossal or smaller vehicle. Missiles and torpedoes that miss by 5 or more self destruct. CORED ouble AttackBAB +6, proficient with weaponMake extra attack during full attack action, -5 penalty to all AttackDouble AttackIf you hit target with first attack, second attack does +1 die AttackBAB +9, Double AttackMake second extra attack during full attack action, additional -5 penalty to all RageRage species trait, BAB +1 Rage bonus to attacks and damage increases to +4 CWDroid HunterProficient with weaponDeal +2 damage to droid enemies or +4 when using ion weaponsXXXCWD roidcraftTrained in MechanicsRepair a droid in 10 minutes instead of 1 and CoverTrained in StealthWhen area attack misses you, you may move 2 squares once per turn without Weapon Mastery IDex 13, BAB +1 Take a -5 penalty on attacks when attacking with two weapons or both ends of a double Weapon Mastery IIDex 15, BAB +6.

5 Dual Weapon Mastery ITake a -2 penalty on attacks when attacking with two weapons or both ends of a double Weapon Mastery IIIDex 17, BAB +11, Dual Weapon Mastery IITake no penalty on attacks when attacking with two weapons or both ends of a double MedicTrained in Treat InjuryPerform surgery on multiple creatures simultaneouslyXXCWE xpert Droid RepairTrained in MechanicsRepair multiple droids simultaneouslyXXCOREE xotic Weapon ProficiencyBAB +1 Wield an exotic weapon without RageRage species traitRage on additional time per Second WindTrained in EnduranceGain an additional second wind per CombatantExtra Second WindCatch more than one second wind in an encounterRebVitality SurgeExtra Second WindCatch a second wind even when not at or below half hit pointsRebFast SurgeCatch a second wind as a free action on your turnXXXXXLEF atal HitStr 13, Dex 13 You automatically kill an enemy that you reduce to 0 hit points.

6 And you can perform a coup de grace as a standard actionXXXLEFeat of StrengthSTR 15 Take 10 or 20 on one Strength check or related skill per encounter even when distracted or wars saga Edition Feat SummaryStarships of the Galaxy, Threats of the Galaxy, Knights of the Old Republic, Force Unleashed, Scum and Villainy, Clone wars , Legacy Era, Jedi Academy Training Manual, Rebellion EraFeatPrerequisiteBenefitJediNobleScoun ScoutSolCWFlash and ClearGain concealment against a target you damage with a burst or splash weaponXXCWF lood of FireProficient with weaponIgnore enemies' dodge and deflection bonuses to Reflex Defense when making area attacks with a weapon set on autofireXKotORFlurryDex 13 With light melee weapons or lightsabers take -5 Ref Def and gain +2 ThroughReduce your opponent to 0 hit points with a melee attack, move immediately up to your ReadinessSpend Force point as a free action, even if not your Regimen MasteryForce Sensitive, trained in Use the ForceLearn a number of Force Regimens equal to 1 + Wisdom modifier (min 1)

7 COREF orce SensitivityNot a droidYou can make Use the Force checks and gain access to Force BoonForce SensitiveGain three additional Force Points at each TrainingTrained in Use The Force, Force SensitiveLearn a number for Force powers equal to 1+ your Wis modifier (min 1)SaVFriends in Low PlacesTrained in Gather InformationMay use Gather Information for acquiring licenses. Black Market multiply is reduced by 1 as Alliance Military TrainingYou do not move down the condition track the first time an attack exceeds you damage threshold, and you can access to the Brawler talent treeXKotORGearheadOnce per encounter you can make a Mechanics or Use Computer check faster than Army of the Republic TrainingProficient with Armor wornApply your armor's equipment bonus to your Will DefenseXLEG rapple ResistanceGain a +5 bonus to resist gran and grapple checksXXXSaVHideous VisageShapeshifter species traitOnce per encounter can use swift action to try and repulse Military TrainingNegate one mind-affecting effect per roundKotORImplant TrainingMust have cybernetic implantDoes not take extra condition steps from having ImplantXSaVImpersonateShapeshifter species trait.

8 Skill Focus (Deception)Can make Deception check to impersonate a specific MoveCon 13 Use a Second Wind to gain only half hit point and move 1/2 speed without Damage ThresholdDamage threshold increase by DefensesGain a +1 bonus to all FlightMove 1 extra square when in PerceptionCan use perception instead of Gather InformationXCWJedi FamiliarityGain one temporary Force Point when targeted by an ally's Force power or Force talentCWLeader of DroidsAllied droids benefit from your beneficial mind-affecting effectsXCOREL inguistInt 13 Gain bonus languages equal to 1 + you Int modifier (min 1)XXKotORLogic Upgrade: Self DefenseDroidOnce per encounter add +2 to any defense until end of your next Upgrade: TacticianDroid, BAB +4 Once per encounter you may aid another to grant +5 to their next Haft StrikeProficient with weaponWhen using a lightsaber pike or long handle lightsaber, you can attack with both ends of the weapon, treating it as a double Arts IIncrease damage from unarmed arracks by one die step; gain +1 dodge bonus to Reflex TrainingDex 13, Martial Arts IIncrease unarmed damage; Once per encounter knock opponent Arts IIBAB +3, Martial Arts IIncrease damage from unarmed arracks by one die step; gain +1 dodge bonus to Reflex Arts IIIBAB +6, Martial Arts IIIncrease damage from unarmed arracks by one die step; gain +1 dodge bonus to Reflex DefenseInt 13 Trade attack bonus on melee attacks for a dodge bonus to Reflex Defense (up to your base attack bonus.)

9 XXXXCOREI mproved DisarmMelee DefenseGain a +5 bonus on melee attacks to disarm an AttackDex 13, BAB +4, Melee DefenseMake one melee attack against each opponent within species trait, Con 13, Trained in DeceptionAs a full round action you can change your SwingStr 13 Spend two swift actions to deal an extra die of damage in ThrowStr 13 Add Str bonus to Dex bonus with thrown weapons. Increase each range category by your Str Strike (p127)Trained in Pilot or Ride+1 die of damage with melee attacks while mounted if you have already moved the mounts Defense (p127)Trained in Pilot or RideOnce per encounter you can redirect attack from you to your 13 You may grab two opponents as a standard actionXLEK nock HeadsDex 13, Str 13, Multi-GrabYou may knock two opponents' heads together after a successful LeaderCha 13 Become the leader of an Organization.

10 Gain +10 to your organization AttackAny attempt to negate your attack takes a -5 penalty on the attack roll or skill checkXXCWPall of the Dark SideDark Side Score 1+`Add half your Dark Side Score to Use the Force checks to resist detectionCOREPinBAB +1 Grappled opponent is pinned for 1 round, can't move, and loses it's Dex bonus to Reflex unarmed or claw damage to a pinned CrushStr 15, Crush, Pin, BAB +1 Move an enemy -1 step down the condition track when using the Crush Blank Shot+1 bonus on ranged attacks and damage against point blank ShotBAB +2, Point Blank ShotIf you Aim, gain +1 bonus on the attack ShotPoint Blank ShotRange penalties for short-, medium-, and long-ranged attacks are reduced by one ShotPoint Blank ShotNo -5 penalty for shooting into +4, Precise ShotIf you aim, deal extra die +4, Precise ShotYou ignore soft cover when making a ranged SniperBAB +9, Trained in Stealth, Sniper+2 attack bonus and +1 die damage vs.


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