Transcription of Sullivan MEDIA-RICH CLASSROOMS for Creating ... …
1 Lesson Plans for CreatingMEDIA- rich CLASSROOMSC hristelSullivanEdited byMary T. ChristelScott Sullivan1111 W. Kenyon RoadUrbana, Illinois 61801-1096800-369-6283 or Council ofTeachers of EnglishLesson Plans for Creating MEDIA-RICH CLASSROOMSL esson Plansfor CreatingMEDIA-RICHCLASSROOMSP hotographyTelevision/Film/VideoMultimedi aVideo GamesMagazines/Print MediaGraphic NovelsPopular MusicAdvertisingLesson Plansfor CreatingMEDIA-RICHCLASSROOMSIn today s MEDIA-RICH society, where students are exposed to an ever-increasingvariety of traditional and nonprint texts.
2 media literacy skills have become criticalto the academic development of our students. By developing students medialiteracy skills, not only can we help them to become more sophisticated readersand consumers of media , but we can also help to increase their involvement andliteracy skills in other you are just starting to introduce your students to media literacy or aresimply looking for new ideas to revitalize your curriculum, the 27 field-testedlessons in Lesson Plans for Creating MEDIA-RICH CLASSROOMS will help you tointegrate a variety of media literacy concepts and skills into existing lesson follows a standard format and includes a rationale, a description ofthe activity, assessment suggestions, and connections and adaptations of theindividual lesson to larger curriculum contexts and other commonly used also connect their lessons to a set of objectives and to the ncte /IRA standards .
3 Specific lessons include Manipulating photos for specific effect Composing with images and with video diaries Pairing film and print texts in literature study Using storyboards and basic cinematic techniques to visualize literarytexts Creating video games as a tool for in-depth plot analysis Analyzing the music industry through an exercise in artist promotion Exploring the use of the video news release in local and national newsbroadcasts Detecting bias in print and broadcast newsA companion disk features over 50 files that include student handouts, resourcesfor teachers, and sample media T.
4 Christel has been a member of the Communication Arts department at Adlai High School in the northwest suburbs of Chicago since 1979, where she teaches APliterature classes as well as classes in media and film studies. She has served as director of theCommission on media and currently is chair of the Assembly on media Arts for Sullivan is assistant professor of secondary education in the National College of Educationat National-Louis University. He taught English and media literacy at the high school level for tenyears and has been involved in a variety of media literacy activities and organizations over the lastfew : media Literacy: Finding a Foothold in theEnglish ClassroomxiiiScott SullivanCopyright, Fair Use, and classroom media ProductionxxiScott SullivanNCTE/IRA StandardsxxvCompanion Disk DirectoryxxviiI.
5 Getting Started: When Was I Supposed to Learn That? 1 Scott Sullivan1. Capturing the Pulitzer Prize Photo: An Exercise in PhotoManipulation7 Belinha S. De Abreu2. Snapshot Stories15 Louis Mazza3. Vocabulary media Journals: Finding Multimedia toDefine Words23 William Kist4. Building Active Viewing Skills: An Occurrence at OwlCreek Bridge30 Mark Dolce5. Video Themes: An Introduction to Composing with Images37 David L. Bruce6. Truly an iMovie: Composing Video Diaries45 Stephen MurphyII. media and Literature: Read It, Watch It, Analyze It, Shoot It53 Mary T.
6 Christela30483_fm9/19/07, 8:30 PM7viiiForeword7. Visualizing the Literary Text Using Storyboards andBasic Cinematic Techniques57 Neil Rigler, Carol Porter-O Donnell, and Thomas O Donnell8. Video Games as a Tool for In-Depth Plot Analysis65 Nili Friedman9. Analyzing Epic Patterns of The Odyssey in ContemporaryFilms72 Jacqueline Cullen10. All about Emma: Using Multiple Film Adaptations toTeach Literary Elements79 Elizabeth Graphic Novels: An Approach to Spiegelman sMaus87 Kathleen Turner12. Creating Video Poetry97 David Bengtson13.
7 Turning Text into Movie Trailers: The Romeo and JulietiMovie Experience105 Scott WilliamsIII. media and Popular Culture: Watching The SimpsonsCan Make Me Smarter?111 Mary T. Christel14. Reflections of Society in Film: From Citizen Kane to ErinBrockovich115 Jane Freiburg Nickerson15. Teaching Nontraditional Film Narrative: Reversal of Fortune sReversal of Convention124 Cynthia Lucia16. Unpacking the Popular Music Package: Analyzing theProduction, Impact, and Potential of the Music Industry134 Karen Ambrosh17. So, You Want to Be a Pop Star?
8 Examining CorporateControl in the Music Industry142 Kate Glass and rich ClarkviiiContentsa30483_fm9/19/07, 8:30 PM8 Forewordix18. Reading Reality Television: Cultivating Critical MediaLiteracy148 Kevin Howley19. Video Game Vigilance: Applying Critical Thinking toVideo Games156 Angela Paradise20. Viewing Violence Critically: Examining Conflict in Mediaand Day-to-Day Life164 Erica Scharrer, Leda Cooks, and Mari Casta eda ParedesIV. media and Persuasion: Techniques, Forms, andConstruction173 Scott Sullivan21. Filling in the Big Picture: Understanding media Economics177 Stephanie A.
9 Flores-Koulish22. I Ate the Ad: media Literacy and the Marketing of JunkFood185 Frank W. Baker23. Inadequacy Illustrated: Decoding Teen Magazine Covers193 Brian Turnbaugh24. From Sammy Sosa to City Hall: Detecting Bias in PrintNews201 Jason Block25. Deconstructing Broadcast News210 Charles F. Trafford26. Video News Releases: When Is News Really News?218 Denise Sevick Bortree27. Creating a Public Service Announcement: PowerfulPersuasion in 60 Seconds225 Laura L. BrownIndex233 Editors243 Contributors245 Contentsixa30483_fm9/19/07, 8:30 PM9156 media and Popular Culture19 Video Game Vigilance:Applying CriticalThinking to VideoGamesAngela ParadiseUniversity of MassachusettsContextAs a doctoral student of communication at the University of Massachu-setts, I have developed a passion for media literacy, particularly in thearea of youth and video games.
10 In an effort to extend my interest in andresearch on this topic beyond university walls, I developed and facili-tated a media literacy lesson plan in approximately ten sixth- and sev-enth-grade language arts and social studies CLASSROOMS in eastern Mas-sachusetts. Most of the CLASSROOMS were located in urban elementaryschools with students from diverse racial backgrounds and lower so-cioeconomic neighborhoods. After speaking with several teachers anda guidance counselor about their concern over video games, I createdthis lesson plan with a focus on portrayals of violence and gender invideo game popularity of video game use among young people has soared tonew heights in recent years.