1 T. Treasures OF Middle - earth M. CONTENTS. FOREWORD Eru and the 105. PART ONE The 2 The USING Treasures OF Middle 2 The Istari ..106. The Free Peoples ..107. 3 Dwarves .. 107. 3 Elves .. 109. 3 Ents .. 111. Converting Statistics .. 4 111. Converting Hits and 4 112. Converting Combat 4 The Great Converting Spells and Spell Lists .. 5 Servants of PART TWO 114. Nazg 115. 6 Orcs .. 115. Arms .. 6 Trolls ..116. Garments and MATERIALS ..116. Jewelry, Gems, and Gems .. 116. Mage's Items ..73 Herbs, Plants, Panaceas, and Poisons .. 117. Books ..73 Metals .. 129. Foods, Elixirs, and 77 Stones .. 132. Scrying Devices .. 79 Woods .. 133. Staves and Enchanted Materials .. 135. Talismans and PART THREE. Musical Instruments ..89. GENERATING Treasures .. 136. Rings ..91. treasure 136. Rings of Generating Random Treasures .. 137. Lesser Tools and Trappings ..103 Money, Gems, and Jewelry .. 137. Magic Items ..138. Choosing Spells and Spell Items .. 140. CREDITS. Author:Wolfgang Baur ICE MANAGEMENT Production Manager: Terry Amthor; Sales &.
2 Customer Service Manager: Deane Begiebing; Art Director: Richard Editor: Jessica Ney Britton; Editing & Development Manager: Coleman Charlton;. Additional Material: Terry Amthor, Coleman Charlton, President: Peter Fenlon; CEO: Bruce Neidlinger; Controller: Kurt Pete Fenlon, Jessica Ney Rasmussen. Cover Art: Angus McBride Interior Art: Jim Holloway ICE STAFF Marketing Consultant: John Morgan; Licensing: Kurt Project Specific Contributions: Series Editor: Jessica M. Fischer; Print Buyer: Bill Downs; Production Supervisor: Suzanne Young; Art & Graphics Staff: Haynes Sprunt, Lydia Conder; Editing Ney; Content Editor: Peter C. Fenlon; Layout: Eileen & Development Staff: Terry Amthor, Kevin Barrett, Rob Bell, Pete Smith, Cheryl Kief, Andrew Christensen, Larry Brook, Fenlon, Leo LaDell, Jessica Ney, John Ruemmler; Production Staff: Edward Dinwiddie; Cover Graphics: Lydia Conder; Larry Brook, Andrew Christensen, Ted Dinwiddie. Will Hyde, Cheryl Kief, Jennifer Kleine, Leo LaDell.
3 Paula Peters, Eileen Smith, Kevin Pagemaking: Coleman Charlton; Editorial Comments: Williams; Sales & Customer Service Staff: John Brunkhart. Heidi Coleman Charlton; Special Contributions: Charlotte Heffner, Becky Pope; Shipping Staff: John Breckenridge. Robert Stichter, John Ruemmler. Crenshaw, David Johnson, Cory Wicks. Copyright 1989 TOLKIEN ENTERPRISES, a division of ELAN MERCHANDISING, Inc. Berkeley, CA. Treasures of Middle - earth , The Hobbit, and The Lord of the Rings, and all characters and places therein, are trademark properties of TOLKIEN ENTERPRISES. Produced and distributed by IRON CROWN ENTERPRISES, Inc., Box 1602, Charlottesville, VA 22902. Stock #8006. 1st Edition, 1989. ISBN 1-55806-048-0. 2 Introduction FOREWORD. Fantasy role playing is akin to a living novel where the players This supplement is based on extensive research and attempts to are the main characters. Under the guidance of the referee or meet the high standards associated with the Tolkien legacy.
4 Gamemaster, each player directs his or her character and, in the Rational linguistic, cultural, and geological data are employed. process, helps write a new story. Each game is a new and unique Interpretive material has been included with great care and fits into adventure. defined patterns and schemes. ICE does not intend it to be the This work is part of a series designed as a flexible tool for sole view; instead, we hope to give the reader the thrust of the Gamemasters who wish to introduce the Treasures and artifacts creative processes behind, and the nature of, each magic item. from The Hobbit or The Lord of the Rings into their fantasy This is an authorized secondary work. It is specifically based on campaigns. ICE's Treasures of Middle - earth is a compendium of The Hobbit and The Lord of the Rings, and has been developed so the remarkable items of power found in the works of that no conflict exists with any of the other primary publications. Tolkien.
5 A game supplement, it is a statistical reference for use Of course, always remember that the ultimate sources of with most major fantasy role playing games. information are the works of Professor Tolkien. Posthumous publications edited by his son Christopher shed additional light on the world of Middle - earth . PART ONE. INTRODUCTION G UIDELINES. The Guidelines provide the means to use Treasures of Middle - How would you like to wield the sword of an Elf who fell in the earth in your fantasy role playing game. This section includes War of the Great Jewels in the distant First Age? Could you gaze abbreviations, definitions of game terminology, and conversion into the depths of one of the Palant ri and survive the visions that notes. Since this work is described in terms of ICE's Middle - earth might be sent to haunt you? Have you ever wanted to gather in your Role Playing and Rolemaster game systems, we include arms all the finest jewels and necklaces of a Dwarven hoard?
6 All provisions for translating game stats and bonuses for use with other these and more are waiting for you. games. Treasures of Middle - earth makes it possible to find some of the famous, powerful, and glorious Treasures that have surfaced again T REASURE C OMPENDIUM. and again in the history of Arda. All the potent rings, swords, and The treasure Compendium is divided into three subsections: jewels of The Hobbit, The Lord of the Rings, and the legends of Items, Creators, and Materials. Each portion of the Items the Elder Days are here for your inspection. subsection begins with a brief summary of the general This volume draws on both the works of Professor Tolkien and characteristics typical of items to be covered ( , weapons, the many adventure supplements from ICE to bring together armor, potions, rings, etc.). An alphabetical compilation of magical and valuable items, the workers who made them, and individual magic items follows each general summary.
7 Descriptions of the materials used to forge them. Like the three Each magic item is described in terms of its appearance, volume Lords of Middle - earth series, this work is a comprehensive location, history, and ownership. In addition, we provide a listing supplement intended to provide role players with a single source of the item's game statistics its effect on the wearer's Defensive of information for indexing and generating Treasures for their Bonus, Offensive bonus, Resistence Rolls, spell casting abilities Middle - earth adventures and campaigns. - with statistics for either the Middle - earth Role Playing or Rolemaster game systems. USING Treasures OF The Creators subsection describes the focus of each of the races of Middle - earth when at the forge. Particular emphasis is placed Middle - earth on the media used ( , the Flame Imperishable created and molded by Eru versus metals mined from the earth and hammered Treasures of Middle - earth is divided into three parts: by the Dwarves) and on the attitudes behind their work.
8 (1) GUIDELINES a section devoted to abbreviations, a The Materials subsection covers the general characteristics of citation key, and notes on converting statistics and adapting this each catagory of materials ( , stone, wood, metal, etc.) used to work to any major fantasy role playing game. create magic items. It also includes more focused information on (2) treasure COMPENDIUM sections describing the specific substances within the catagory ( , gold, copper, mithril, principal individual magic items as well as the general etc.). character of the materials and forging techniques used to create None of the items in Treasures of Middle - earth is given the these Treasures . exhaustive treatment found in the Treasures listings in ICE's (3) treasure GENERATION a section providing specific- Middle - earth Campaign and Adventure Modules. Instead, the procedures along with applicable charts and tables to create emphasis is on providing sufficiently pertinent information.
9 An Treasures in any role playing game. item's general appearance, effect on Arda's history where pertinent, and magical powers are listed, but they are not described in any great detail. These works are game supplements, general aids; they are not substitutes for products that focus on particular places and the persons and possessions located there. Guidelines 3. The material in Treasures of Middle - earth is drawn from GAME TERMS. authorized sources and, wherever reasonable, these entries AT .. Armor Type Lvl .. Level(exp. or spell lvl). provide citations to pertinent sections in The Hobbit and The Lord bp .. bronze piece(S) MA .. Martial Arts of the Rings. Where ICE has extrapolated information, the entry cp .. copper piece(s) Mod ..Modifier or Modification Crit .. Critical strike mp .. mithril piece(s). cites ICE's Middle - earth Role Playing rules and supplements. D .. Die or Dice NPC ..Non-player Character More information about the works and the use of these citations is D100.
10 Percentile Dice Result OB .. Offensive bonus located in the guidelines section described above. DB .. Defensive Bonus PC .. Player Character FRP .. Fantasy Role Playing PP .. Power Points treasure GENERATION GM .. Gamemaster R or Rad Radius A section on generating Treasures (Section ) is located near gp .. gold pieces(s) Rnd or Rd Round the end of Treasures of Middle - earth . This section provides (1) a ip .. iron piece(s) RR .. Resistance Roll means to quickly generate Treasures for your campaign. (2)tips for jp .. jade piece(s) Stat .. Statistic or dealing with potent magic items and artifacts, and (3) complete tp .. tin piece(s) Characteristic tables to expedite the generation of Treasures . Middle - earth TERMS. GUIDELINES A .. Ad naic Be .. Bethteur (Silvan Elvish). Kh ..Khuzdul (Dwarvish). LotR .The Lord of the Rings Space does not permit us to spell out every thought or include BS ..Black Speech Or .. Orkish statistics for every major role playing game system, so we include Cir.