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Unearthed Arcana - TJLEE.com

Unearthed ARCANAANDY COLLINS, JESSE DECKER, DAVID NOONAN, RICH REDMANV isit our website at Identity: The following items are hereby identifi ed as Product Identity, as defi ned in the Open Gaming License version , Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, artifacts, places, etc.), artwork, trade dress, and the names and game statistics for the following monsters: beholder, displacer beast, gauth, githyanki, githzerai, mind fl ayer, slaad, umber hulk, and Content: Except for material designated as Product Identity (see above) and the githyanki/githzerai, slaad, and yuan-ti bloodlines in Chapter 1, the contents of this WIZARDS OF THE COAST game product are Open Game Content, as defi ned in the Open Gaming License version Section 1(d).

ern Roleplaying Game by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan, Oriental Adventures by James Wyatt, Star Wars Roleplaying Game by Bill Slavicsek, Andy Collins, and JD Wiker, Player’s Option: Combat & Tactics by L. Richard Baker III

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  Star, Wars, Canara, Unearthed, Roleplaying, Unearthed arcana, Star wars roleplaying

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Transcription of Unearthed Arcana - TJLEE.com

1 Unearthed ARCANAANDY COLLINS, JESSE DECKER, DAVID NOONAN, RICH REDMANV isit our website at Identity: The following items are hereby identifi ed as Product Identity, as defi ned in the Open Gaming License version , Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, artifacts, places, etc.), artwork, trade dress, and the names and game statistics for the following monsters: beholder, displacer beast, gauth, githyanki, githzerai, mind fl ayer, slaad, umber hulk, and Content: Except for material designated as Product Identity (see above) and the githyanki/githzerai, slaad, and yuan-ti bloodlines in Chapter 1, the contents of this WIZARDS OF THE COAST game product are Open Game Content, as defi ned in the Open Gaming License version Section 1(d).

2 No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit & DRAGONS, D&D, DUNGEON MASTER, d20, d20 MODERN, d20 System, WIZARDS OF THE COAST, Player s Handbook, Dungeon Master s Guide, Monster Manual, Unearthed Arcana , and their respective logos are trademarks of Wizards of the Coast, Inc., in the and other countries. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors.

3 Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc., and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fi ction. Any similarity to actual people, organizations, places, or events is purely coincidental.

4 Printed in the 2004 Wizards of the Coast, 8 7 6 5 4 3 2 1 FIRST PRINTING: February , CANADA, ASIA, PACIFIC, & LATIN AMERICAW izards of the Coast, Box 707 Renton WA 98057-0707 Questions? 1-800-324-6496 EUROPEAN HEADQUARTERSW izards of the Coast, BelgiumT Hofveld 6d1702 Groot-BijgaardenBelgium+322-467-3360 ADDITIONAL DESIGNANDREW FINCH, STEVE KENSON, CHARLES RYAN, BILL SLAVICSEK, ED STARK, JONATHAN TWEET, JD WIKER, JAMES WYATTEDITORSMICHELE CARTER, GWENDOLYN KESTREL, CHARLES RYANMANAGING EDITORKIM MOHANDESIGN MANAGERED STARKDIRECTOR OF RPG R&DBILL SLAVICSEKIMAGE TECHNICIANJAY SAKAMOTOPRODUCTION MANAGERJOSH FISCHERART DIRECTORDAWN MURINCOVER ARTISTMATT CAVOTTAINTERIOR ARTISTSSTEVEN BELLEDIN, ED COX, WAYNE ENGLAND, EMILY FIEGENSCHUH, DAVID HUDNUT.

5 JEREMY JARVIS, DOUG KOVACS, JOHN AND LAURA LAKEY, DAVID MARTIN, DENNIS CRABAPPLE MCCLAIN, MARK NELSON, JAMES PAVELEC, STEVE PRESCOTT, DAVID ROACH, RICHARD SARDINHA, RON SPENCER, STEPHEN TAPPIN, JOEL THOMAS, BEN THOMPSONGRAPHIC DESIGNERDAWN MURINGRAPHIC PRODUCTION SPECIALISTERIN DORRIESCARTOGRAPHERTODD GAMBLEThis d20 System game utilizes mechanics developed for the new DUNGEONS & DRAGONS game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter for this product include Psionics Handbook by Bruce Cordell, Swords of Our Fathers by JD Wiker (Game Mechanics), Mutants & Masterminds by Steve Kenson (Green Ronin Publishing), Call of Cthulhu by Monte Cook and John Tynes, d20 Mod-ern roleplaying Game by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan, Oriental Adventures by James Wyatt, star wars roleplaying Game by Bill Slavicsek, Andy Collins, and JD Wiker, Player s Option: Combat & Tactics by L.

6 Richard Baker III and Skip Williams, Alternity Player s Handbook by Bill Slavicsek and Richard Baker, and the University of Notre Dame s Latin parser at ~ advice provided by Bruce Cordell and James WyattPlaytesters: Richard Baker, Greg Collins, Dale Donovan, Chris Galvin, Joe Hauck, Kevin Kukas, Viet Nguyen, Brent Pearson, Tim Rhoades, Marc Russell, Scott Smith, Dennis Worrell, Warren Wyman, James 212/10/03, 2:27:49 PM3 TABLE OFCONTENTSC ontentsIntroduction .. 4 Chapter 1: 5 Environmental Racial Variants .. 5 Elemental Racial Variants .. 15 Reducing Level Adjustments.

7 18 Bloodlines .. 19 Racial Paragon Classes .. 32 Chapter 2: Classes ..47 Variant Character Classes .. 47 Specialist Wizard Variants .. 59 Spontaneous Divine Casters .. 64 Class Feature Variants .. 65 Prestigious Character Classes .. 69 Gestalt Characters .. 72 Generic Classes .. 76 Chapter 3: Building Characters ..79 Alternative Skill Systems .. 79 Complex Skill Checks .. 81 Character Traits .. 86 Character Flaws .. 91 Spelltouched Feats .. 92 Weapon Group Feats .. 94 Craft Points .. 97 Character Background .. 100 Chapter 4: 109 Defense Bonus .. 109 Armor as Damage Reduction.

8 111 Damage Conversion .. 112 Injury .. 113 Vitality and Wound Points .. 115 Reserve Points .. 119 Massive Damage Thresholdsand Results .. 119 Death and Dying .. 121 Action Points .. 122 Combat Facing .. 124 Hex Grid .. 128 Va r iable Mod i fi ers .. 129 Bell Curve Rolls .. 132 Players Roll All the Dice.. 133 Chapter 5: Magic Rating .. 135 Summon Monster Variants.. 136 Metamagic Components .. 139 Spontaneous Metamagic .. 151 Spell Points .. 153 Recharge Magic .. 157 Legendary Weapons.. 162 Item Familiars .. 170 Incantations .. 174 Chapter 6: Campaigns.

9 179 Contacts .. 179 Reputation.. 180 Honor .. 185 Taint .. 189 Tainted Prestige Classes .. 191 Sanity .. 194 Test-Based Prerequisites .. 210 Level-Independent XP Awards.. 213 Afterword: When Worlds Collide .. 216 Variant Checklist .. 219 Sidebars(BtC = Behind the Curtain; HR = House Rule)Aquatic Race Level Adjustments .. 7 Subraces and Paragon Classes .. 32HR: Skilled Half-Elves .. 40 Paragon Classes in Your Game .. 46 Multiclassing and Variant Classes.. 48 Urban Tracking [General] .. 56HR: Spontaneous Domain Casting.. 64 BtC: Spontaneous Casting .. 65HR: Druid Domains.

10 68 Unique Spells .. 71HR: Fractional Base Bonuses .. 73 Skill Knowledge [General] .. 81 Why Complex Checks? .. 83 BtC: How Many Successes? .. 85 BtC: Designing Traits .. 89 BtC: Creating Flaws .. 91 BtC: Spelltouched Feats .. 93HR: Adding a Favored Class .. 100 Additional Favored Class [General] .. 100 BtC: Class Defense .. 110 BtC: Armor as DR .. 112 Combo: Defense Bonus andDamage Reduction .. 112 BtC: Damage Conversion .. 113 BtC: Injury .. 114HR: Slower Magical Healing .. 115 BtC: Vitality and Wounds .. 117HR: Out-of-Turn Dodge .. 118 BtC: Reserve Points.


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