Example: air traffic controller

Vita - Teaching & Learning

7/25/16, 12:47 PMVitaPage 1 of 18 VitaDetailsLast Updated on Monday, 25 July 2016 19:46 Office Address [top]University of Nevada, Las VegasDept. of Teaching and Learning4505 Maryland Vegas, NV 89154-3005 Telephone: (702) 895-3331 Fax: (702) 895-4898E-Mail: [top] Educational Psychology, University of Connecticut; April 15, Education, University of Connecticut; May 15, Mathematics Education, University of Connecticut; May 15, 1998 Appointments [top]2005 PresentUNIVERSITY OF NEVADA, LAS VEGAS; Las Vegas, NevadaAssociate Professor of Educational TechnologyPromoted with Tenure, 2009 Department of Teaching and LearningLearning & Technology PhD Program FacultyCoordinator of Doctoral Programs for Teaching and Learning2003 2005 CALIFORNIA POLYTECHNIC STATE UNIVERSITY; Pomona CaliforniaAssistant Professor of Educational MultimediaCollege of Education and Integrative Studies1998 2003 UNIVERSITY OF CONNECTICUT.

Vita 7/25/16, 12:47 PM http://schrader.education.unlv.edu/index.php/vita?tmpl=component&print=1&page= Page 1 of 18 Schrader Vita Details Last Updated on Monday, 25 July 2016 19:46

Tags:

  Tavi

Information

Domain:

Source:

Link to this page:

Please notify us if you found a problem with this document:

Other abuse

Transcription of Vita - Teaching & Learning

1 7/25/16, 12:47 PMVitaPage 1 of 18 VitaDetailsLast Updated on Monday, 25 July 2016 19:46 Office Address [top]University of Nevada, Las VegasDept. of Teaching and Learning4505 Maryland Vegas, NV 89154-3005 Telephone: (702) 895-3331 Fax: (702) 895-4898E-Mail: [top] Educational Psychology, University of Connecticut; April 15, Education, University of Connecticut; May 15, Mathematics Education, University of Connecticut; May 15, 1998 Appointments [top]2005 PresentUNIVERSITY OF NEVADA, LAS VEGAS; Las Vegas, NevadaAssociate Professor of Educational TechnologyPromoted with Tenure, 2009 Department of Teaching and LearningLearning & Technology PhD Program FacultyCoordinator of Doctoral Programs for Teaching and Learning2003 2005 CALIFORNIA POLYTECHNIC STATE UNIVERSITY; Pomona CaliforniaAssistant Professor of Educational MultimediaCollege of Education and Integrative Studies1998 2003 UNIVERSITY OF CONNECTICUT.

2 Storrs, ConnecticutGraduate Research AssistantCase Technologies for Early Literacy Learning (CTELL): Co-Pi s (alphabetically): Charles K. Kinzer, LindaD. Labbo, Donald J. Leu, and William H. TealeFacultyware: Co-Pi s: Stan Shaw and Joan McGuire1997 2003 SUFFIELD SUMMER ACADEMY; Suffield, Connecticut7/25/16, 12:47 PMVitaPage 2 of 18 Instructor: Geometry, Algebra 1 and 2, Math Foundations1997 2002 UNIVERSITY OF CONNECTICUT; Storrs, ConnecticutInstructor: Introduction to Educational Technology, Learning 1 Honors, Awards and Distinctions [top]Phi Kappa Phi faculty inductee, 2013 Best Paper Award Inter- and Intra- Textuality in Massively Multiplayer Online Games, presented atthe annual meeting of EISTA, June 2008 College of Education New Faculty of the Year, 2007 Best Paper Nomination Scenario-Based Learning and Multimedia in Improving EngineeringEducation, presented at the American Society of Mechanical Engineers, September 2004J.

3 Raymond and Augusta Gerberich Fellowship Award, 2003 University of Connecticut Senior Scholar-Athlete, 1998 Donald Kinsman Award, 199811 time UConn and pool record holderAcademic All Big East, 1996, 1998 Big East Champion 100 yard backstroke, 1998 Top 100 world ranking in the 100 meter backstroke ( ), 19975th Place, US Senior Nationals in the 100 meter Backstroke, 1997 New England and ECAC Champion, Swimmer of the year, 1996 Refereed Publications [top]Maher, P. A., Schrader, P. G., Ormord, J. & Kerr, A. W. (2016). Can simulations promote Learning in science?An exploratory study to examine two simulation tools. Journal of the International Planetarium Society, 44(4), , , Deniz, H., & Keilty, J. (2016). Breaking SPORE: Building Instructional Value in ScienceEducation using a Commercial, Off-the Shelf Game.

4 Journal of Learning and Teaching in Digital Age, 1 (1), , , & Rapp, E. E. (2016). Does multimedia theory apply to all students? The impact ofmultimedia presentations on science Learning . Journal of Learning and Teaching in Digital Age, 1 (1), , E., Skaza, H., Marti, E., Schrader, P. G., & Orgill, M. (2015). Faculty Perceptions of the FactorsInfluencing Success in STEM fields. Journal of Research in STEM Education, 1 (1), , M. P., Schrader, P. G., Krach, S. K., & Boone, R. (2013). A Sense of Self: The Role of Presence inVirtual Environments. Computers in Human Behavior, 29 (4), , M. P., Krach, S. K., Schrader, P. G., & Boone, R. (2012). Defining the virtual self: Personality,behavior and the psychology of embodiment. Computers in Human Behavior, 28 (3), , M. P., Schrader, P. G.

5 , & Krach, S. K. (2011). Navigating massively multiplayer online games7/25/16, 12:47 PMVitaPage 3 of 18 (MMOGs): Evaluating 21st century skills for Learning in virtual environments. Journal of EducationalComputing Research, 44 (4), , P. G., Archambault, L. A., & Oh-Young, C. (2011). Training by gaming: Preparation teachers oftoday for tomorrow s Learning environments. Journal of Technology and Teacher Education, 19 (3), , T. E., Sinatra, G. M., & Schrader, P. G. (2010). Spore: Spawning evolutionary misconceptions? Journalof Science Education and Technology, 19 (5), , P. G. (2008). Learning in technology: Reconceptualizing immersive environments. AACE Journal,16 (4), , P. G. & Brown, S. W. (2008). Evaluating the first year experience: Students knowledge, attitudes,and behaviors.

6 Journal of Advanced Academics, 19 (2), , P. G., Lawless, K. A., & Mayall, H. J. (2008). The model of domain Learning as a framework forunderstanding Internet navigation. Journal of Educational Multimedia and Hypermedia, 17 (2), , P. G. & McCreery, M. (2008). The acquisition of skill and expertise in massively multiplayer onlinegames. Educational Technology Research & Development, 56 (5-6), , K. A., Schrader, P. G., & Mayall, H. J. (2007). Acquisition of Information Online: Knowledge,Navigational Strategy and Learning Outcomes. Journal of Literacy Research, 30 (3), , P. G., & Lawless, K. A. (2007). Dribble files: Methodologies to evaluate Learning and performancein complex environments. Performance Improvement, 46 (1), , M. F., Schrader, P. G., & Zheng, D. P. (2006). MMOGs as Learning environments: An ecologicaljourney into Quest Atlantis and the Sims Online.

7 Innovate, 2 (4). Retrieved November 4, 2010, , P. G., Zheng, , Young, M. F. (2006). Teachers' perceptions of video games: MMOGs and thefuture of preservice teacher education. Innovate, 2 (3). Retrieved November 4, 2010, , P. G. & Lawless, K. A. (2004). The Knowledge, Attitudes, and Behaviors (KAB) Approach: Howto Evaluate Performance and Learning in Complex Environments. Performance Improvement, 43 (9), , P. G., Leu, D. J., Kinzer, C. K., Ataya, R., Teale, W. H., Labbo, L. D., et al. (2003). The effects ofusing multimedia case-based instruction, delivered over the Internet, on preservice, teacher educationstudents understanding of effective K-3 reading instruction: An exploratory study. Instructional Science, 31, 'Connell, A. A., & Schrader, P. G. (2003). Introduction to probability: A hypercard tutoring Journal of Instructional Media, 30 (3), , F.

8 B., Young, M. F., Drivere-Richmond, K., & Schrader, P. G. (2001). Defining distance , 12:47 PMVitaPage 4 of 18 Technology Review, 9 (1). Retrieved July 6, 2004 in Preparation [top]Strudler, N., Schrader, P. G., & Asay, L. D. (in preparation). A Qualitative Evaluation of Statewide OnlineProfessional Development for Integration of Laptops and Mobile Devices in the Middle School , P. G., Strudler, N., & Asay, L. (in preparation). The Pathway to Nevada s Future Project:Evaluating Two Years of Online Professional , Book Chapters, and Edited Volumes [top]Schrader, P. G., & McCreery, M. (2012). Are all games the same? Examining three frameworks for assessinglearning from, with, and in games. In D. Ifenthaler, D. Eseryel, and X. Ge (eds.), Assessment in Game-BasedLearning: Foundations, Innovations, and Perspectives (pp.)

9 11-28). NY, NY: , P. G., Strudler, N., Asay, L., Graves, T., Pennell, S. L., & Stewart, S. (2011/2012). The pathway toNevada s future: A case of statewide technology integration and professional development. In I. Chen and (eds.), Cases on Educational Technology Integration in Urban Schools (pp. 204-223). Hershey,PA: Information Science , , & Lawless, K. A. (Eds.) (2011). Journal of Educational Computing Research: Special Issue 21st Century Skills in Games and Immersive Environments (volume 44(4)): Baywood , P. G., Lawless, K. A., & Deniz, H. (2010). Videogames in education: Opportunities for learningbeyond the rhetoric and hype. In P. Zemliansky and D. Wilcox (eds.), Design and Implementation ofEducational Games: Theoretical and Practical Perspectives (pp. 293-314). Hershey, PA: Information Brien, D.

10 A., Lawless, K. A., & Schrader, P. G. (2010). A taxonomy of educational games: Genres andapplications. In Y. K. Baek (ed.), Gaming for Classroom-Based Learning : Digital Role Playing as a Motivatorof Study (pp. 1-23). Hershey, PA: Information Science , P. G. & Lawless, K. A. (2010). The Hidden Literacies of Massively Multiplayer Online Games. InD. L. Pullen, C. Gitsaki, and M. Baguley (eds.), Technoliteracy, Discourse, and Social Practice: Frameworksand Applications in the Digital Age (pp. 200-219).Hershey, PA: Information Science , P. G., Lawless, K. A., & McCreery, M. (2009). Intertextuality in massively multiplayer onlinegames. In R. E. Ferdig (ed.), Handbook of Research on Effective Electronic Gaming in Education, Vol III(pp. 791-807). Hershey, PA: Information Science , K. A.


Related search queries