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We Be Goblins Variable Players - DotQ

We Be Goblins : Variable Players ModWWee BBee GGoobblliinnss!!"We Be Goblins !" is a one-shot module for the Pathfinder RoleplayingGame. It was written by Richard Pett and released for free by Paizo onFree RPG Day, 2011. You can acquire it on Paizo's web store for free(PDF) or $5 (print). Just search for "we be Goblins " it'll bethe first run the module a few times for more than the recommendedfour Players , I present below my modifications to the adventure. Ifyou're looking to run WBG for five, six, or seven Players , the followingshould maintain the same level of challenge and fun. Obviously, inorder to write up these changes in a coherent manner, I've had tomake use of Paizo intellectual property, most notably the names ofcharacters from the module.

We Be Goblins: Variable Players Mod WWee BBee GGoobblliinnss!! "We Be Goblins!" is a one-shot module for the Pathfinder Roleplaying Game. It was written by Richard Pett and released for free by Paizo on

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Transcription of We Be Goblins Variable Players - DotQ

1 We Be Goblins : Variable Players ModWWee BBee GGoobblliinnss!!"We Be Goblins !" is a one-shot module for the Pathfinder RoleplayingGame. It was written by Richard Pett and released for free by Paizo onFree RPG Day, 2011. You can acquire it on Paizo's web store for free(PDF) or $5 (print). Just search for "we be Goblins " it'll bethe first run the module a few times for more than the recommendedfour Players , I present below my modifications to the adventure. Ifyou're looking to run WBG for five, six, or seven Players , the followingshould maintain the same level of challenge and fun. Obviously, inorder to write up these changes in a coherent manner, I've had tomake use of Paizo intellectual property, most notably the names ofcharacters from the module.

2 Sorry, Paizo!-FlakTHIS DOCUMENT IS NOT FOR SALE, AND DOES NOT IMPINGEUPON THE MARKET VIABILITY OF PAIZO'S FREE PATHFINDERMODULE, "WE BE Goblins !". ITS SOLE PURPOSE IS TO EXPAND THEEXPERIENCE FOR MORE THAN FOUR hh ee MM ee aa tt : : VV aa rr i i aa bb ll ee PP ll aa yy ee rr ssAs you increase the player count from four, adjustments are in orderto maintain challenge. I calculated the XP each player would receive iffour Players complete the original module: 617 XP. So for each extraplayer, I'm adding approximately 600 XP of challenge over the courseof the adventure. On each following page, you'll find the incrementalchanges for 5-7 Players .

3 For now, I'm not going to mess withtreasure. It's a one-shot, and loot matters a lot less as a result. Ifyou're going to run this as an adventure in a campaign, however, thisinfo might be useful for you. In the original module, each playerreceives roughly 1,044 gp worth of loot over the course of theadventure, assuming the PCs find all the treasure. For each extraplayer, then, you should add around 1,000 gp of o o n n u u s s : : WW h h e e r r e e ' ' s s S S c c r r i i b b b b l l e e f f a a c c e e ?

4 ?This has nothing to do with the number of Players , but is a simpleadditional mod that can be used to add a tiny bit of cohesion. Everwonder where Scribbleface went? How did he procure fireworks fromVorka's home and emerge unscathed? A simple answer would be thathe was in cahoots with her, feeding her his tribemates in exchange forfireworks. It's safe to assume that he would have fled back to hershipwreck upon being exiled from the Licktoad village, whereuponshe decided he was no longer useful and consumed him. You couldhave his head hanging in the galley (where Cuddles is), or if theplayers investigate the bloody burlap sack in said room they coulddiscover Scribbleface's corpse.

5 Mystery solved!Enough talk. Page down for the Variable player Be Goblins : Variable Players Mod55 PP l l a a y y e e rr s sFor 5 Players , make the following hh ee HH oo rr rr i i dd HH oo rr ss ee PP ee nnChange Stomp from a normal horse into a heavy horse, adding theadvanced simple template and a bite attack, as well as increasing thedamage die for his hoof attacks. He's still not combat 600 Heavy HorseN Large animalInit +4; Senses low-light vision, scent; Perception +8 DEFENSEAC 15, touch 13, flat-footed 11 (+4 Dex, +2 natural, -1 size)hp 19 (2d8+10)Fort +8 Ref +7 Will +3 OFFENSES peed 50 bite +5 (1d4+5) and 2 hooves +0 (1d6+2)Space 10 ft.

6 ; Reach 5 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11 Base Atk +1; CMB +7; CMD 21 (25 vs. trip)Feats Endurance, RunSkills Perception +8SQ docileFF rr o o n n t t GG a a n n g g pp l l a a n n k kIncrease the DC of the Reflex save to catch the falling wasp nest by 3,to a new DC of 18. To make things a little bit trickier, have the nest bebetter-disguised: it is only identified as a wasp nest with a DC 15 Knowledge (nature) skill pp pp e e rr DD e e c c k kAdd the advanced simple template to Scabtongue, one of the twodogs on the shipwreck 200 Advanced DogN Small animalInit +3; Senses low-light vision, scent; Perception +10 DEFENSEAC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)hp 8 (1d8+4)Fort +6 Ref +5 Will +3 OFFENSES peed 40 bite +4 (1d4+4)STATISTICSStr 17, Dex 15, Con 19, Int 2, Wis 16, Cha 10 Base Atk +0; CMB +2; CMD 15 (19 vs.)

7 Trip)Feats Skill Focus (Perception)Skills Perception +10 Also, add Runt-ear, a third dog statistically identical to, and chainedto the same mast as, 135 Dog (Pathfinder RPG Bestiary 87)hp 6SS u u mm mm a a rr y y o o ff CC h h a a nn gg e e s sAdvanced Stomp (200 xp) .Increased Wasp Nest catch DC (200 xp) .Advanced Scabtongue (65 xp) .Added Runt-ear (135 xp) .We Be Goblins : Variable Players Mod66 PP l l a a y y e e rr s sFor 6 Players , apply the changes for 5 Players and then make thefollowing o o t t s s l l e e g g s s EE a a t t GG o o bb l l i i n n BB a a bb i i e e s s MM a a n n y yWhen Lotslegs shows itself, it becomes clear just why it's known forhaving so many legs: it's in fact two giant spiders.

8 Each spider usesthe stats of the normal giant spider listed in We Be Goblins (PathfinderRPG Bestiary 258). One of the spiders should fight to the death; theother should flee as described in the original a a n n d d i i t t D D a a l l e eAfter either defeating or evading Lotslegs, the Goblins continue alongthe river toward the spot marked on the map. Shortly after exitingLotslegs territory, however, they come across a longshank. Dale is awanted bandit lying low in the swamps, currently stalking the marshfor dinner. Hungry men might not turn their noses up at Whether the Goblins ambush him or vice versa depends onhow much scouting the Goblins are doing.

9 Desperate, he fights to thedeath without even considering fleeing. On his person, the goblinscan find some of the nausea-combating licorice taffy humans carryinto 200 Human warrior 2CN Medium humanoidInit +2; Senses Perception +4 DEFENSEAC 16, touch 12, flat-footed 14 (+3 armor, +3 Dex, +1 shield)hp 11 (2d10)Fort +3 Ref +2 Will +1 OFFENSES peed 30 rapier +4 (1d6+1/18-20) or sap +3 (1d6+1 nonlethal)Ranged composite longbow +4 (1d8+1/x3)STATISTICSStr 13, Dex 14, Con 11, Int 8, Wis 10, Cha 9 Base Atk +2; CMB +3; CMD 16 Feats Skill Focus (Perception), Point Blank ShotSkills Climb +4, Handle Animal +3, Intimidate +3, Stealth +2,Perception +4 Languages CommonCombat Gear potion of cure light woundsOther Gear studded leather, buckler, composite longbow (+1 Str)with 20 arrows, rapier, sap, 2 pieces of strong licorice-flavoredtaffy (ends lingering sickened condition)SS u u mm mm a a rr y y o o ff CC h h a a nn gg e e s sDoubled Lotslegs (400 xp).

10 Added Dale the Bandit (200 xp) .We Be Goblins : Variable Players Mod77 PP l l aa y y e e rr s sFor 7 Players , apply the changes for 5 and 6 Players and then makethe following pp pp e e rr DD e e c c k kAdd the advanced simple template to Tickletooth, one of the dogs onthe shipwreck deck. Adding this to above changes means three dogstotal on the deck, two of which are 200 Advanced DogN Small animalInit +3; Senses low-light vision, scent; Perception +10 DEFENSEAC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)hp 8 (1d8+4)Fort +6 Ref +5 Will +3 OFFENSES peed 40 bite +4 (1d4+4)STATISTICSStr 17, Dex 15, Con 19, Int 2, Wis 16, Cha 10 Base Atk +0; CMB +2; CMD 15 (19 vs.)


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