Transcription of William Feild, Peter Stassun
1 F William Feild, Peter Stassun William Feild, Peter Stassun Jason Duerstock, Gisela Feild, Ulrico Font, John Williford Coleman Charlton, Peter Fenlon, Kurt Fischer, John Morgan, Bruce Neidlinger, Jessica Ney - Iron Crown Enterprises, Inc. Steve Feibus - Apple Computer, Inc., William Feild, Lorrie Stassun , Peter Stassun William Feild, Lorrie Stassun , Peter Stassun John Davis John Davis, M. E. Games Staff and Players Anne Stokes "The Hobbit", "The Fellowship of the Ring", "The Two Towers", "The Return of the King" and "The Lord of the Rings" and the names of the characters, events, items and places therein, are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises and are used, under license, by Game Systems International Ltd.
2 Copyright 2006-21 by Game Systems International Limited. All rights reserved. Except as permitted under the Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means without prior written (not emailed). permission of the publisher. One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them.'. The Fellowship of the Ring, Book One, II The Shadow of the Past CONTENTS F MAGIC. 1 CASTING RANK. A INTRODUCTION. 2 SPELL TYPES. 1 WELCOME. 3 RESEARCH. 2 WHAT IS PBM? 4 LOST SPELLS. 3 HOW TO USE THIS RULEBOOK. 4 INTERACTING WITH ME GAMES G COMBAT.
3 1 PERSONAL CHALLENGES. B BASICS. 2 ARMIES. 1 WINNING. 3 POPULATION CENTRES. 2 STAYING ALIVE. 4 NAVIES. 3 GAME TIME AND SEASONS. 4 NATIONS, THEIR RELATIONSHIPS, ALLEGIANCES & H ECONOMY. ENEMIES 1 INCOME. 5 YOUR TURN, A BRIEF OVERVIEW 2 EXPENSES. 3 BALANCING THE BOOKS. C CHARACTERS. 4 ADVICE FOR A HEALTHY ECONOMY. 1 NUMBER OF. 2 SKILLS I MISCELLANEOUS. 3 ORDERS 1 ARTIFACTS. 4 CHALLENGE RANK 2 ENCOUNTERS. 5 HEALTH 3 RUMOURS. 6 DEATH 4 EFFECTS OF NATION RELATIONS. 7 STEALTH 5 COMMUNICATION. 8 SPECIAL ABILITIES 6 VICTORY CONDITIONS. 9 HOSTAGE 7 RATING SYSTEMS. 10 DOUBLE AGENTS. J RECEIVING YOUR RESULTS. 11 CHARACTER MOVEMENT.
4 1 EMAIL. 12 COMPANIES AND COMPANY MOVEMENT. 2 RESULTS SHEET. 13 TIMING OF CHARACTER AND COMPANY MOVEMENT. 3 .XML FILE. D POPULATION CENTRES 4 PLAYING BY PAPER. 1 SIZE AND LOCATION. K SENDING YOUR ORDERS. 2 FORTIFICATIONS. 1 BY FILE. 3 LOYALTY. 2 BY EMAIL. 4 CAPITAL. 4 ABBREVIATIONS. 5 PRODUCE AND PRODUCTION. 6 HIDDEN? 7 SIEGED? 8 SIGHTINGS. 9 PORTS AND HARBOURS. E ARMIES. 1 TROOP TYPES. 2 WEAPON AND ARMOUR RANK. 3 RECRUITMENT. 4 MORALE RANK. 5 TRAINING RANK. 6 STRENGTH. 7 CONSTITUTION. 8 BAGGAGE TRAIN. 9 FOOD. 10 WAR MACHINES. 11 ARMY MOVEMENT. 12 NAVIES. 470 Destroy Population Centre Stores L ORDERS.
5 475 Destroy Bridge 1 GENERAL SEQUENCE OF EVENTS. 480 Remove Fortifications 2 LIST OF ORDERS. 490 Build Bridge # ORDER DETAILS. 494 Fortify Population Centre 120 Cast Heal Spell 496 Build Road 175 Change Allegiance 498 Threaten Population Centre 180 Upgrade Relations 500 Recruit Double Agent 185 Downgrade Relations 505 Bribe/Recruit Character 205 Use Combat Artifact 520 Influence Your Own Population Centre Loyalty 210 Issue Personal Challenge 525 Influence Other's Population Centre Loyalty 215 Refuse All Personal Challenges 530 Improve Harbour to Port 225 Cast Combat Spell 535 Add Harbour to Population Centre 230 Attack Enemy 550 Improve Population Centre 235 Attack Nation 552 Post Camp 240 Defend 555 Create Camp 250
6 Destroy Population Centre 560 Abandon Camp 255 Capture Population Centre 565 Reduce Population Centre 260 Siege Population Centre 580 Spread Rumours 270 Destroy/Capture Ships 585 Uncover Secrets 275 Scuttle Ships 600 Counter Espionage 280 Abandon Ships 605 Guard Location 285 Reaction to Encounter 610 Guard Character 290 Investigate Encounter 615 Assassinate Character 300 Change tax rate 620 Kidnap Character 310 Bid from Caravans 625 Release Hostage 315 Purchase from Caravans 630 Rescue Hostage 320 Sell to Caravans 635 Interrogate Hostage 325 Nation Sell to Caravans 640 Take Custody of Hostage 330 Cast Conjuring Spell 645 Imprison Hostage 340 Transfer Food: Population Centre to Army 650 Execute Hostage 345 Transfer Food: Army to Population Centre 655 Demand Ransom for Hostage 347 Transfer Food: Army to Army 660 Offer Ransom for Hostage 349 Transfer War Machines: Army to Army 665 Sabotage Bridge 351 Transfer Weapons: Army to Army 670 Sabotage Fortifications 353 Transfer Armour: Army to Army 675 Sabotage Harbour or Port 355 Transfer Troops.
7 Army to Army 680 Sabotage Production Stores 357 Transfer Ships 685 Steal Artifact 360 Transfer Artifacts to Character 690 Steal Gold 363 Transfer Hostages to Character 700 Forget Spell 370 Upgrade Troop Weapons 705 Research Spell 375 Upgrade Troop Armour 710 Prentice Magery 400 Recruit Heavy Cavalry 725 Name New Character 404 Recruit Light Cavalry 728 Name New Character as Commander 408 Recruit Heavy Infantry 731 Name New Character as Agent 412 Recruit Light Infantry 734 Name New Character as Emissary 416 Recruit Archers 737 Name New Character as Mage 420 Recruit Men-at-Arms 740 Retire Character 425 Retire Troops 745 Create Company 430 Put Troops on Manoeuvres 750 Disband Company 435 Put Army on Manoeuvres 755 Join Company 440 Make War Machines 760 Leave Company 444 Make Armour 765 Split Army 448 Make Weapons 770 Hire Army 452 Make Warships 775 Disband Army 456 Make Transports 780 Transfer Command 460 Remove Harbour 785 Join Army 465 Remove Port 790 Leave Army 792 Drop Artifact 220 Words of Agony 794 Anchor Ships 222 Words of Stun 796 Pick up Artifact 224 Words of Command 798 Pick up Ships 226 Chill Bolts 805 Use Movement Artifact 228 Frost Balls 810 Move Character 230 Wind Storms 820 Move
8 Company 232 Fire Bolts 825 Cast Movement Spell 234 Fire Balls 830 Move Navy 236 Fire Storms 840 Stand and Defend 238 Summon Wind Spirits 850 Move Army 240 Summon Fire Spirits 860 Force March Army 242 Words of Death 870 Move Character & Join Army 244 Fearful Hearts 900 Find Artifact 246 Summon Storms 905 Scout Army 248 Fanaticism 910 Scout Area # MOVEMENT SPELLS. 915 Scout Hex 302 Long Stride 920 Scout Population Centre 304 Fast Stride 925 Recon Area 306 Path Mastery 930 Scout for Characters 308 Capital Return 935 Use Scrying Artifact 310 Major Return 940 Cast Lore Spell 312 Return True 942 Move Turn Map 314 Teleport 945 Use Hiding Artifact # LORE SPELLS.
9 947 Nation Transport 402 Perceive Allegiance 948 Transport by Caravans 404 Perceive Relations 949 Transfer Ownership 406 Divine Army 950 Relocate Capital 408 Perceive Nationality 960 Increase Caravan Prices 410 Divine Allegiance Forces 965 Reduce Caravan Prices 412 Research Artifact 990 One Ring 413 Scry Population Centre 414 Scry Hex M SPELLS. 415 Scry Area 1 SPELL LISTS. 416 Reveal Production # HEALING SPELLS. 417 Divine Characters With Forces 2 Minor Heal 418 Locate Artifact 4 Major Heal 419 Divine Nation Forces 6 Greater Heal 420 Reveal Character 8 Heal True 422 Perceive Power # DEFENSIVE SPELLS.
10 424 Perceive Mission 102 barriers 426 Divine Army True 104 Resistances 428 Locate Artifact True 106 Deflections 430 Reveal Character True 108 Blessings 432 Perceive Secrets 110 Protections 434 Reveal Population Centre 112 Shields 436 Scry Character 114 Barrier Walls # CONJURING SPELLS. 116 Force Walls 502 Weakness # OFFENSIVE SPELLS. 504 Sickness 202 Call Fire 506 Curses 204 Wild Flames 508 Conjure Mounts 206 Wall of Fire 510 Conjure Food 208 Words of Pain 512 Conjure Hordes 210 Words of Calm 212 Words of Paralysis 214 Call Winds 216 Wild Winds 218 Wall of Wind 22 Rh n Easterlings N 1650 MODULE. 23 Dunlendings # NATIONS.