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Applying Q-Learning to Flappy Bird

Applying Q-Learning to Flappy Bird Moritz Ebeling-Rump, Manfred Kao, Zachary Hervieux-Moore Abstract The field of machine learning is an interesting and bird is a two-dimensional side-scrolling game, illustrated in relatively new area of research in artificial intelligence. In this Figure 1, featuring retro style graphics. The goal of the game paper, a special type of reinforcement learning, Q-Learning , is to direct the bird through a series of pipes. If the bird was applied to the popular mobile game Flappy Bird. The Q- Learning algorithm was tested on two different environments. touches the floor or a pipe, then the bird will die and the game The original version and a simplified version. The maximum restarts. The only action that players are able to perform is score achieved on the original version and simplified version to make the bird jump. Otherwise, the bird will fall due were 169 and 28,851, respectively.

The gameplay of Flappy Bird Flappy Bird is a mobile game developed in 2013 by Dong Nyugen [4] and published by dotGears, a small independent game developer company based in Vietnam [5]. Flappy bird is a two-dimensional side-scrolling game, illustrated in Figure 1, featuring retro style graphics. The goal of the game

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