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CUDA C/C++ Basics - Nvidia

CUDA C/C++ Basics Supercomputing 2011 Tutorial Cyril Zeller, Nvidia Corporation Nvidia Corporation 2011. What is CUDA? CUDA Architecture Expose GPU computing for general purpose Retain performance CUDA C/C++. Based on industry-standard C/C++. Small set of extensions to enable heterogeneous programming Straightforward APIs to manage devices, memory etc. This session introduces CUDA C/C++. Nvidia Corporation 2011. Introduction to CUDA C/C++. What will you learn in this session? Start from Hello World! . Write and execute C code on the GPU. Manage GPU memory Manage communication and synchronization Nvidia Corporation 2011. Prerequisites You (probably) need experience with C or C++. You don't need GPU experience You don't need parallel programming experience You don't need graphics experience Nvidia Corporation 2011. Heterogeneous Computing Blocks Threads Indexing CONCEPTS Shared memory __syncthreads().

A simple kernel to add two integers __global__ void add(int *a, int *b, int *c) { *c = *a + *b; } As before __global__ is a CUDA C/C++ keyword meaning add() will execute on the device add() will be called from the host

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