Transcription of Design Patterns : Elements of Reusable Object-Oriented ...
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Design Patterns Elements of Reusable Object-Oriented Software Produced by KevinZhang Design Patterns : Elements of Reusable Object-Oriented Software 2 Contents Preface to Preface to Guide to 1 What Is a Design Pattern?..12 Design Patterns in Smalltalk Describing Design The Catalog of Design Organizing the How Design Patterns Solve Design How to Select a Design How to Use a Design 2 A Case Study: Designing a Document Design Document Embellishing the User Supporting Multiple Look-and-Feel Supporting Multiple Window User Spelling Checking and Design Pattern 3 Creational Abstract Factory Discussion of Creational Design Patterns : Elements of Reusable Object-Oriented Software 3 4 Structural Fa Discussion of Structural 5 Behavioral Chain of Template Discussion of Behavioral 6 What to Expect from Design A Brief The Pattern An A Parting A B Guide to Class object Interaction C Foundation Design Patterns : Elements of Reusable Object-Oriented Software 4 Design Patterns .
Hypertext is a relatively new publishing venue, one we arelearning to use just like everyone else. If you have ideas on howto improve this edition, please send them todesign-patterns-cd@cs.uiuc.edu.If you have questions or suggestions concerning the patternsthemselves, send them to thegang-of-4-patterns@cs.uiuc.edumailing list.
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