Transcription of FLUID SIMULATION
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FLUIDSIMULATIONSIGGRAPH 2007 Course NotesRobert Bridson1 University of British ColumbiaComputer Science Department201-2366 Main MallVancouver, V6T 1Z4, CanadaMatthias M uller-Fischer2 AGEIA PhysXTechnoparkstrasse 18005 Zurich, SwitzerlandAugust 10, DescriptionAnimating fluids like water, smoke, and fire by physics-based SIMULATION is increasingly important in visual effectsand is starting to make an impact in real-time games. This course goes from the basics of 3D FLUID flow to the stateof the art in graphics. We will begin with an intuitive explanation of the important concepts in FLUID SIMULATION ,and as we progress demonstrate how to implement an effective smoke and water SIMULATION system, complete withirregular curved boundaries and surface tension.
Bridson received his Ph.D. in Scientific Computing and Computational Mathematics in 2003 at Stanford University ... He codeveloped physics-based animation software for feature film visual effects in use at Industrial Light + Magic and elsewhere, consults at a variety of visual effects ... fluid dynamics, even just in animation, is vast and ...
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