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Foundations of Game-Based Learning

Foundations of Game-Based LearningJan L. PlassCREATE LabNew York UniversityBruce D. HomerProgram in Educational PsychologyThe Graduate Center, City University of New YorkCharles K. KinzerDepartment of Computing, Communication and Technology in EducationTeachers College, Columbia UniversityIn this article we argue that to study or apply games as Learning environments, multipleperspectives have to be taken into account. We first define Game-Based Learning andgamification, and then discuss theoretical models that describe Learning with games, arguingthat playfulness is orthogonal to Learning theory. We then review design elements of gamesthat facilitate Learning by fostering learners cognitive, behavioral, affective, andsociocultural engagement with the subject matter. Finally, we discuss the basis of thesedesign elements in cognitive, motivational, affective, and sociocultural Foundations byreviewing key theories from education and psychology that are the most pertinent to Game-Based Learning and by describing empirical research on Learning with games that has been orshould be conducted.

ing how video games shape cognitive development and learning. In one of the first books on the psychology of video games, Loftus and Loftus (1983) focused on players’ moti- ... reinforcement schedule—the reinforcement schedule that produces the …

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