Transcription of Foundations of Game-Based Learning
{{id}} {{{paragraph}}}
Foundations of Game-Based LearningJan L. PlassCREATE LabNew York UniversityBruce D. HomerProgram in Educational PsychologyThe Graduate Center, City University of New YorkCharles K. KinzerDepartment of Computing, Communication and Technology in EducationTeachers College, Columbia UniversityIn this article we argue that to study or apply games as Learning environments, multipleperspectives have to be taken into account. We first define Game-Based Learning andgamification, and then discuss theoretical models that describe Learning with games , arguingthat playfulness is orthogonal to Learning theory.
assumed that the game is a digital game, but this is not always the case. A corollary to this definition is that the design process of games for learning involves balancing the need to cover the subject matter with the desire to prioritize game play (Plass, Perlin, & Nordlinger, 2010). This corol-lary points to the distinction of game-based ...
Domain:
Source:
Link to this page:
Please notify us if you found a problem with this document:
{{id}} {{{paragraph}}}