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Foundations of Game-Based Learning

Foundations of Game-Based LearningJan L. PlassCREATE LabNew York UniversityBruce D. HomerProgram in Educational PsychologyThe Graduate Center, City University of New YorkCharles K. KinzerDepartment of Computing, Communication and Technology in EducationTeachers College, Columbia UniversityIn this article we argue that to study or apply games as Learning environments, multipleperspectives have to be taken into account. We first define Game-Based Learning andgamification, and then discuss theoretical models that describe Learning with games, arguingthat playfulness is orthogonal to Learning theory. We then review design elements of gamesthat facilitate Learning by fostering learners cognitive, behavioral, affective, andsociocultural engagement with the subject matter.

New York University, 196 Mercer St., Suite 800, New York, NY 10012. E-mail: jan.plass@nyu.edu Color versions of one or more of the figures in the article can be found

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