Transcription of Graphics Programming Principles and Algorithms
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Graphics ProgrammingPrinciples and AlgorithmsZongli ShiMay 27, 2017 AbstractThis paper is an introduction to Graphics Programming . This is a computer science fieldtrying to answer questions such as how we can model 2D and 3D objects and have them displayedon screen. Researchers in this field are constantly trying to find more efficient Algorithms forthese tasks. We are going to look at basic Algorithms for modeling and drawing line segments,2D and 3D polygons. We are also going to explore ways to transform and clip 2D and 3 Dpolygons. For illustration purpose, the Algorithms presented in this paper are implemented inC++ and hosted at GitHub. Link to the GitHub repository can be found in the IntroductionComputer Graphics has been playing a vital role in communicating computer-generated informationto human users as well as providing a more intuitive way for users to interact with computers.
Graphics Programming Principles and Algorithms Zongli Shi May 27, 2017 Abstract This paper is an introduction to graphics programming. This is a computer science eld trying to answer questions such as how we can model 2D and 3D objects and have them displayed on screen. Researchers in this eld are constantly trying to nd more e cient algorithms for
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