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introduction to 2D-animation working practice

Chapter 1introduction to 2D-animation workingpractice how animation worksthe basics frames per second what you need for your studioanimation paperpeg barlight boxx-sheetsline testerpencils let s get animatingkey to key animationanimating straight ahead flipping, flicking and rollingflippingflickingrolling how to use a line tester to help your animation how this book works exercisesball bouncinghow to relate your 2D animation to your3D animationoverview of the ball drop exercise in 3D drawing! 1/4/07 2:56 PM Page 1 During this chapter I will take you through two things the equipment needed to make abasic animation studio and some simple animation. We will look at x-sheets and how theyhelp timing, flipping, flicking and rolling, how to use a line tester and how to put the lessonslearnt from your drawn exercises onto a 3D-computer program.

practice • how animation ... drawings, rather than 100 drawings if you did a draw-ing for each frame (assuming a rate of 25 frames per second). You will also find that at times you will want to ‘hold’ your animation. For example, at a given point in the action a …

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