Transcription of Karel the Robot Learns Java - Stanford Computer Science
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Karel THE ROBOTLEARNS JAVAEric RobertsDepartment of Computer ScienceStanford UniversitySeptember 2005 Chapter 1 Introducing Karel the RobotIn the 1970s, a Stanford graduate student named Rich Pattis decided that it would beeasier to teach the fundamentals of programming if students could somehow learn thebasic ideas in a simple environment free from the complexities that characterize mostprogramming languages. Drawing inspiration from the success of Seymour Papert sLOGO project at MIT, Rich designed an introductory programming environment inwhich students teach a Robot to solve simple problems. That Robot was named Karel ,after the Czech playwright Karel Capek,whose 1923 play (Rossum s UniversalRobots) gave the word Robot to the English the Robot was quite a success.
2 Karel’s world Karel’s world is defined by streets running horizontally (east-west) and avenues running vertically (north-south). The intersection of a street and an avenue is called a corner. Karel can only be positioned on corners and must be facing one of the four standard
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