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Lumberyard Developer Guide - d3bqhfbip4ze4a.cloudfront.net

LumberyardDeveloper GuideVersion : Developer GuideCopyright Copyright 2016 Amazon Web Services, Inc., its affiliates, or licensors. All rights Developer GuideTable of ContentsLumberyard for 2AI System 2AI System Overview .. 3 Pathfinding 6 Sensory 13AI C++ Class Hierarchy .. 14AI System Concept 15AI Bubbles 17 Message Display 17 Specifying Notification Display 18AI Tactical Point 19 Tactical Point System Overview .. 20 TPS Query Execution Flow .. 21 TPS Querying with C++.. 21 TPS Querying with 23 TPS Query Language 24 Point Generation and 27 Integration with the Modular Behavior Tree 29 Future Plans and 29 Navigation Q & 30 Big Triangles and Small Links Between 30 Path 31 Path 31 Goalop "Followpath".. 31 COPT race::ExecuteTrace and 32 32 Movement 32 Using the Movement 33 Potential 34 Global 34 Per-AI 34AI 34 Communication 41 Modular Behavior 98 Animation Overview .. 98 Linear 98 Interactive 99 Scripted 100 Animation 101 Marking Up Animations with 101 Receiving Animation Events in the Game 101 Limb IK 101 Setting 101 Using LimbIK from 101 Animation 102 Animation 102 Animation Header 102 Version Developer GuideAnimation Controller 102 Animation 105 Layered Transition Queue 105 CommandBuffer 109 Warning 109 Fall and Play.

Table of Contents Lumberyard for Programmers..... 1

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