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Magic: The Gathering Comprehensive Rules

Magic: The Gathering Comprehensive Rules These Rules are effective as of November 19, 2021. Introduction This document is the ultimate authority for Magic: The Gathering competitive game play. It consists of a series of numbered Rules followed by a glossary. Many of the numbered Rules are divided into subrules, and each separate rule and subrule of the game has its own number. (Note that subrules skip the letters l and o due to potential confusion with the numbers 1 and 0 ; subrule is followed by , then , then , for example.)

713. Meld Cards 714. Substitute Cards 715. Saga Cards 716. Adventurer Cards 717. Class Cards 718. Controlling Another Player 719. Ending Turns and Phases 720. The Monarch 721. Restarting the Game 722. Subgames 723. Merging with Permanents 724. Day and Night 725. Taking Shortcuts 726. Handling Illegal Actions . 8. Multiplayer Rules 800. General 801.

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