Transcription of Metal Shading Language Specification - Apple Developer
{{id}} {{{paragraph}}}
Metal Shading Language Specification Version Developer 2022-03-16 | Copyright 2022 Apple Inc. | All Rights Reserved. Page 2 of 248 Contents 1 Introduction .. 9 Purpose of This Document .. 9 Organization of This Specification .. 9 References .. 9 Metal and C++14 .. 10 Overloading .. 10 Templates .. 10 Preprocessing Directives .. 10 Restrictions .. 10 Compiler and Preprocessor .. 11 Preprocessor Compiler Options .. 11 Preprocessor Definitions .. 11 Math Intrinsics Compiler Options .. 12 Invariance Compiler Options .. 12 Texture Write Rounding Mode .. 13 Compiler Options to Enable Modules .. 13 Compiler Options Controlling the Language Version .. 14 Compiler Options to Request or Suppress Warnings.
7.7.5 Conversion Rules for 9-bit Floating-Point Pixel Data Type with a 5-bit Exponent . 246 7.7.6 Conversion Rules for Signed and Unsigned Integer Pixel Data Types ..... 247 7.7.7 Conversion Rules for sRGBA and sBGRA Textures ..... 248 Tables and Figures Figure 1.
Domain:
Source:
Link to this page:
Please notify us if you found a problem with this document:
{{id}} {{{paragraph}}}