Transcription of OpenGL ES 2.0 API Quick Reference Card - Khronos Group
{{id}} {{{paragraph}}}
2010 Khronos Group - Rev. 0210 OpenGL ES API Quick Reference CardOpenGL ES is a software interface to graphics hardware. The interface consists of a set of procedures and functions that allow a programmer to specify the objects and operations involved in producing high-quality graphical images, specifically color images of three-dimensional objects. [ ] refers to sections and tables in the OpenGL ES specification. [ ] refers to sections in the OpenGL ES Shading Language specification. Specifications are available at Current Vertex State [ ]void VertexAttrib{1234}{f}(uint index, T values);void VertexAttrib{1234}{f}v(uint index, T values);Vertex Arrays [ ]Vertex data may be sourced from arrays that are stored in application memory (via a pointer) or faster GPU memory (in a buffer object).
OpenGL ES 2.0 API Quick Reference Card OpenGL® ES is a software interface to graphics hardware. The interface consists of a set of procedures and functions that allow a programmer to specify the objects and operations involved in producing high-quality graphical images, specifically color images of three-dimensional objects.
Domain:
Source:
Link to this page:
Please notify us if you found a problem with this document:
{{id}} {{{paragraph}}}