Transcription of The OpenGL Shading Language - Khronos Group
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The OpenGL Shading LanguageLanguage version : Revision: 611-Mar-2010 Editor: John Kessenich, IntelVersion Authors: John Kessenich, Dave Baldwin, Randi RostCopyright (c) 2008-2010 The Khronos Group Inc. All Rights specification is protected by copyright laws and contains material proprietary to the Khronos Group , Inc. It or any components may not be reproduced, republished, distributed, transmitted, displayed, broadcast or otherwise exploited in any manner without the express prior written permission of Khronos Group . You may use this specification for implementing the functionality therein, without altering or removing any trademark, copyright or other notice from the specification , but the receipt or possession of this specification does not convey any rights to reproduce, disclose, or distribute its contents, or to manufacture, use, or sell anything that it may describe, in whole or in Group grants express permission to any current Promoter, Contributor or Adopter member of Khronos to copy and redistribute UNMODIFIED versions of this specification in any fashion, provided that NO CHARGE is made for the s
All OpenGL Graphics System Specification references in this specification are to version 3.3. 1.1 Acknowledgments This specification is based on the work of those who contributed to past versions of the OpenGL Language Specification, the OpenGL ES 2.0 Language Specification, and the following contributors to this version: Pat Brown, Nvidia
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