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Real-Time Fluid Dynamics for Games - Dynamic Graphics …

Real-Time Fluid Dynamics for Games Jos Stam Alias | wavefront 210 King Street East Toronto, Ontario, Canada M5A 1J7 Email: Url: Abstract In this paper we present a simple and rapid implementation of a Fluid Dynamics solver for game engines. Our tools can greatly enhance Games by providing realistic Fluid -like effects such as swirling smoke past a moving character. The potential applications are endless. Our algorithms are based on the physical equations of Fluid flow, namely the Navier-Stokes equations. These equations are notoriously hard to solve when strict physical accuracy is of prime importance.

Fluid flows are everywhere: from rising smoke, clouds and mist to the flow of rivers and oceans. Because one of the major goals of games is to immerse players into plausible virtual worlds, it is desirable to include fluid flows into game engines. There already exist many ad-

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  Time, Fluid, Dynamics, Games, Real, Real time fluid dynamics for games

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