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Using Gamification to Enhance Second Language Learning

32 Using Gamification to Enhance Second Language Learning J. Figueroa Digital Education Review - Number 27, June 2015- Using Gamification to Enhance Second Language Learning Jorge Francisco Figueroa Flores Universidad del Este, Puerto Rico Abstract One major competence for learners in the 21st century is acquiring a Second Language (L2). Based on this, L2 instruction has integrated new concepts to motivate learners in their pursue of achieving fluency. A concept that is adaptable to digital natives and digital immigrants that are Learning a L2 is Gamification . As a pedagogical strategy, Gamification is basically new, but it has been used successfully in the business world. Gamification not only uses game elements and game design techniques in non-game contexts (Werbach & Hunter, 2012), but also empowers and engages the learner with motivational skills towards a Learning approach and sustaining a relax atmosphere.

a. Differences in first language learning and second language learning It’s impossible to continue without explaining basic concepts and definitions of SLA, differences between first language learning (L1) and L2, and presenting an overview of theories, methods, and instructional techniques used throughout the years.

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