Transcription of Virtual Reality: Past, Present, and Future
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Virtual Reality: past , present , and FutureEnrico Gobbetti and Riccardo Scateni CRS4 Center for Advanced Studies, Researchand Development in SardiniaCagliari, Italy AbstractThis report provides a short survey of the field of Virtual reality , high-lighting application domains, technological requirements, and currently avail-able solutions. The report is organized as follows: section 1 presents thebackground and motivation of Virtual environment research and identifiestypical application domains, section 2 discusses the characteristics a virtualreality system must have in order to exploit the perceptual and spatial skillsof users, section 3 surveys current input/output devices for Virtual reality ,section 4 surveys current software approaches to support the creation of vir-tual reality systems, and section 5 summarizes the Background and MotivationVirtual reality (VR) is not a new concept.
Telepresence and teleoperation Hostile environments (e.g. damaged nuclear power plants, planets) make it difficult or impossible for human beings to perform maintenance tasks. However, for the foreseeable future, robots will not be intelligent enough to operate with complete independence, but will require operator intervention
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