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VR and AR pushing connectivity limits - Qualcomm

VR and AR pushing connectivity limitsQualcomm Technologies, Inc.@qualcomm_techOctober 20182 ARandVR are revolutionary interfacesSharing many of the same underlying technologiesAugmented realityVirtual reality3 PlayLearnCommunicateImmersive movies and showsLive concerts, sports, and other eventsInteractive gaming and entertainmentImmersive educationTraining and demos3D design and artSocial interactionsShared personal momentsEmpathetic storytelling VR will offer unprecedentedexperiences and possibilities4AR will serve a broad spectrum of roles in daily lifeApplicable across ages, genders, and activitiesChildren PlayingYoung Adults ExploringFamilies CommunicatingProfessionals WorkingFitness Enthusiasts ThrivingKids chasing virtual characters in more interactive and immersive gamesA young man exploring Rome and seeing the Colosseum as originally builtFamilies virtuallybrought together with life-like communicationArchitects collaborating on a shar

Two-way telepresence. 50 to 200 Mbps. Next-gen 360° video (8K, 90+ FPS, HDR, stereoscopic) 1 Mbps. Image and workflow downloading. 2 to 20 Mbps. 3D model and data visualization. 10 to 50 Mbps. Current-gen 360° video (4K) 200 to 5000 Mbps. 6 DoF video or free-viewpoint. Uplink/ Share Bandwidth. Downlink/ Consume

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