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Virtual Reality: Past, Present, and Future

Virtual Reality: past , present , and FutureEnrico Gobbetti and Riccardo Scateni CRS4 Center for Advanced Studies, Researchand Development in SardiniaCagliari, Italy AbstractThis report provides a short survey of the field of Virtual reality , high-lighting application domains, technological requirements, and currently avail-able solutions. The report is organized as follows: section 1 presents thebackground and motivation of Virtual environment research and identifiestypical application domains, section 2 discusses the characteristics a virtualreality system must have in order to exploit the perceptual and spatial skillsof users, section 3 surveys current input/output devices for Virtual reality ,section 4 surveys current software approaches to support the creation of vir-tual reality systems, and section 5 summarizes the Background and MotivationVirtual reality (VR) is not a new concept.

simulation to users as an interface metaphor to a synthesized world, has become the research agenda for a growing community of researchers and industries. The motivation for such a research direction is twofold. From an evolutionary perspective, virtual reality is seen as a way to overcome limita-

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  Virtual, Future, Simulation, Past, Present, Reality, Evolutionary, Virtual reality, And future

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