Transcription of VR and AR pushing connectivity limits - Qualcomm
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VR and AR pushing connectivity limitsQualcomm Technologies, Inc.@qualcomm_techOctober 20182 ARandVR are revolutionary interfacesSharing many of the same underlying technologiesAugmented realityVirtual reality3 PlayLearnCommunicateImmersive movies and showsLive concerts, sports, and other eventsInteractive gaming and entertainmentImmersive educationTraining and demos3D design and artSocial interactionsShared personal momentsEmpathetic storytelling VR will offer unprecedentedexperiences and possibilities4AR will serve a broad spectrum of roles in daily lifeApplicable across ages, genders, and activitiesChildren PlayingYoung Adults ExploringFamilies CommunicatingProfessionals WorkingFitness Enthusiasts ThrivingKids chasing virtual characters in more interactive and immersive gamesA young man exploring Rome and seeing the Colosseum as originally builtFamilies virtuallybrought together with life-like communicationArchitects collaborating on a shared designto improve efficiencyGroup runningwith a virtual trainerto motivate them5A glimpse into the future sleek and stylish XR glassesDirectional speakers Tracking and recording ca
A glimpse into the future — sleek and stylish XR glasses Directional speakers Tracking and recording cameras. Inertial, haptic, and health sensors. Many passive and active cameras with fisheye and telephoto lenses. Optoelectronic night vision and thermal imaging sensors. Multiple high sensitivity audio microphones. Eye tracking cameras
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