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Deep Reinforcement Learning with Double Q-learning

Deep Reinforcement Learning with Double Q-learning

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in some games in the Atari 2600 domain. We then show that the idea behind the Double Q-learning algorithm, which was introduced in a tabular setting, can be generalized to work with large-scale function approximation. We propose a spe-cific adaptation to the DQN algorithm and show that the re-sulting algorithm not only reduces the observed ...

  Learning, Double, Adaptation, Domain, Double q learning

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