Example: biology
Resolution on Violent Video Games
policy makers and the public. Attributing violence to violent video gaming is not scientifically sound and draws attention away from other factors. Video game use has become pervasive in the American child’s life: More than 90% of U.S. children play some kind of video games; when considering only adolescents ages 12 - 17, that figure
Download Resolution on Violent Video Games
Information
Domain:
Source:
Link to this page: