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Flash CS6 - LearnKey

Flash CS6 Flash CS6 First EditionLearnKey provides self-paced training courses and online learning solutions to education, government, business, and individuals world-wide. With dynamic video-based courseware and effective learning management systems, LearnKey provides expert instruction for popular computer software, technical certifications, and application development. LearnKey delivers content on the Web, by enterprise network, and on interactive CD-ROM. For a complete list of courses visit: All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means now known or to be invented, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from the author or publisher, except for the brief inclusion of quotations in a review.

LearnKey provides self-paced training courses and online learning solutions to education, government, business, and individuals world-wide. ... Flash CS6 Session 3 Course Map _____24 Flash CS6 for Mac Session 1 Outline ... ActionScript 3.0 _____ 101 ActionScript 3.0 Worksheet ...

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Transcription of Flash CS6 - LearnKey

1 Flash CS6 Flash CS6 First EditionLearnKey provides self-paced training courses and online learning solutions to education, government, business, and individuals world-wide. With dynamic video-based courseware and effective learning management systems, LearnKey provides expert instruction for popular computer software, technical certifications, and application development. LearnKey delivers content on the Web, by enterprise network, and on interactive CD-ROM. For a complete list of courses visit: All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means now known or to be invented, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from the author or publisher, except for the brief inclusion of quotations in a review.

2 2013 LearnKey of ContentsIntroductionUsing this Workbook _____5 Best Practices Using LearnKey s Online Training _____6 Flash CS6 Introduction _____8 Flash CS6 for Mac Session 1 Course Map _____9 Flash CS6 for Mac Session 2 Course Map _____12 Flash CS6 for Mac Session 3 Course Map _____15 Flash CS6 Session 1 Course Map _____17 Flash CS6 Session 2 Course Map _____20 Flash CS6 Session 3 Course Map _____24 Flash CS6 for Mac Session 1 Outline _____27 Flash CS6 for Mac Session 2 Outline _____28 Flash CS6 for Mac Session 3 Outline _____29 Flash CS6 Session 1 Outline _____30 Flash CS6 Session 2 Outline _____31 Flash CS6 Session 3 Outline _____32 Sample Lesson Plans _____33 Skills Assessment _____36 Shortcut Keys for Mac _____38 Shortcut Keys for Windows _____39 Flash CS6 for Mac Time Tables _____40 Flash CS6 Time Tables _____41 Session 1 Session 1 Fill-in-the-Blanks _____43 Identify Video Purposes and Goals _____45 Identify Video Purposes and Goals Worksheet _____46 Accessible Rich Media Content _____47 Accessible Rich Media Content Worksheet _____48 Identify Elements of a Project Plan _____49 Identify Elements of a Project Plan Worksheet _____50 Identify Information for Rich Media _____51 Identify Information for Rich Media Worksheet _____52 Providing Feedback _____53 Providing Feedback Worksheet _____54 Design Elements and Principles _____55 Design Elements and

3 Principles Worksheet _____56 Identify the Flash Interface _____57 Identify the Flash Interface Worksheet _____58 The Properties Inspector _____59 Rich Media Design _____60 Adjusting Document Properties _____61 Text Formatting Guidelines _____62 End-User and Tools _____63 Text Creation Basics _____64 Text Blocks and TLF _____65 Understanding Tools _____66 Understanding Tools Worksheet _____67 The Tools Panel and the Modify Menu _____68 The Tools Panel and the Modify Menu Worksheet _____69 Using Guides and Rulers _____70 Session 2 Session 2 Fill-in-the-Blanks _____72 Mask Layer and Tween _____74 Using the Timeline _____75 Working with Symbols _____76 Timeline Folders _____77 Button States _____78 The Library _____79 The Library Worksheet _____80 Shape Tweening _____81 Flash Animation _____82 Object Masks _____83 The Bone Tool _____84 Session 3 Session 3 Fill-in-the-Blanks _____86 Storyboard Creation _____88 Storyboard Creation Worksheet _____89 Citing Content from the Internet _____90 Citing Content from the Internet Worksheet _____91 Importing Graphics _____93 Graphics _____94 Managing File Size _____95 Managing File Size Worksheet _____96 Importing Video _____97 Importing Video Worksheet _____98 Audio Properties _____99 Audio Properties Worksheet _____100 actionscript _____101 actionscript Worksheet _____102 Dynamic Image Loading _____103 Identifying

4 Flash File Types _____104 Identifying Flash File Types Worksheet _____105 Accessibility _____106 Flash CS6 Master Project _____1095 | Session 1 Flash CS6 Project WorkbookSession 1 Fill-in-the-BlanksInstructions: While watching Session 1, fill in the missing words according to the information presented by the instructor. [References are found in the brackets.]IntroductionUsing[MAC: Accessibility WIN: Accessibility]graphics will ensure that content looks the same on small screens as it does on larger 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. point of[MAC: Producing Accessible Content WIN: Producing Accessible Content]is to make Flash content available to all users regardless of project plan should consider scope, tasks,[MAC: Identify Considerations WIN: Identify Considerations], and phases of a project include planning,[MAC: Identify Considerations WIN: Identify Considerations], building and testing, and implementing or project requirements and the[MAC: Development Decisions WIN: Development Decisions]process should go are items that are actually delivered to the client during the[MAC: Project Considerations WIN: Project Considerations] [MAC: Create a New Flash Document WIN.]

5 Flash Workspace]is the area where all the magic of Flash Flash , much like in other graphic software programs,[MAC: The Properties Panel WIN: Panels in Flash ]can stack on top of each other in different elements are repeated throughout in order to create[MAC: Design Principles WIN: Design Principles]When a design is[MAC: Design Principles WIN: Design Principles], the elements of the design work well Pen tool is[MAC: Pen Tool WIN: Pen Tool] and TextUse the Pen tool to define your shape, use the[MAC: Pen Tool WIN: Pen Tool]tool to edit parts of important thing to keep in mind when working with text in Flash is make sure and keep things[MAC: Pen Tool WIN: Pen Tool]Use[MAC: Creating Readable Text WIN: Creating Readable Text]whenever you can to make sure that your content can be easily read across all platforms.

6 [MAC: Creating Readable Text WIN: Creating Readable Text]boxes are boxes of text that aren t going to change..TLF text has support for [MAC: Advanced TLF Text Options WIN: Advanced TLF Text Options]Property of LearnKey6 | Session 1 Flash CS6 Project Workbook17. 18. 19. 20. The[MAC: Advanced TLF Text Options WIN: Advanced TLF Text Options]box is used to set up options for different you import XML text, you can style that using[MAC: Advanced TLF Text Options WIN: Advanced TLF Text Options].Lines in Action Script are drawn with what is called the[MAC: Line Tool WIN: Line Tool]of a drawing Tools21. The Pencil tool draws a[MAC: PolyStar, Pencil, and Brush Tools WIN: Polystar Tool, Pencil Tool] Brush tool is going to work a whole lot like the[MAC: PolyStar, Pencil, and Brush Tools; Spray Brush; Deco Tool WIN: Brush Tool, Spray Brush, Deco], except what the Brush draws is a solid fill.

7 22. A group is a collection of[MAC: PolyStar, Pencil, and Brush Tools; Spray Brush; Deco Tool WIN: Brush Tool, Spray Brush, Deco]together that can be moved as one. 23. A[MAC: PolyStar, Pencil, and Brush Tools; Spray Brush; Deco Tool WIN: Brush Tool, Spray Brush, Deco], remember, is an object on the Stage. 24. One more option with the Deco brush that lets us create patterns out of symbols is called the[MAC: PolyStar, Pencil, and Brush Tools; Spray Brush; Deco Tool WIN: Brush Tool, Spray Brush, Deco] Creation Tools25. An object in Flash is a[MAC: Object Drawing Mode, Paint Bucket WIN: Object Drawing Mode] Just like the Paint Bucket is used to paint a fill, the Ink Bottle is used to paint a [MAC: Object Drawing Mode, Paint Bucket; Ink Bottle and Eyedropper Tool WIN: Paint Bucket, Ink Bottle].

8 27. The Lasso tool allows us to select multiple[MAC: Object Drawing Mode, Paint Bucket; Ink Bottle and Eyedropper Tool WIN: Paint Bucket, Ink Bottle].28. [MAC: Magic Wand WIN: Magic Wand Tool]Threshold means we re going to select a wider band of The Magic Wand is a really good way to take a[MAC: Magic Wand WIN: Magic Wand Tool], break it up, and then select individual bits of color for use later Alpha is the same thing as [MAC: Magic Wand WIN: Magic Wand Tool].Property of LearnKey7 | Session 1 Flash CS6 Project WorkbookIdentify Video Purposes and GoalsDescription:Videos are effective informational tools which can be used to convey a message and support a purpose or cause. Before creating a video in Flash , always identify the purpose, audience, and audience needs of the video.

9 Being able to tailor the video to meet these items will help you to produce a more powerful and professional this project you will become familiar with the basic features and options found in Flash Professional CS6. Steps for Completion:1. View the worksheet on the next Define the following items that are associated with designing the video:a. Purposeb. Audiencec. Audience Needsd. Agee. Client goalsf. Raceg. Computer literacyh. Appropriate contenti. Relevance to purposeReference: LearnKey s Flash CS6 for Mac, Session 1: Introduction: Collecting Initial InformationLearnKey s Flash CS6, Session 1: Introduction: Collecting Initial InformationProject Files:N/ADifficulty:Beginner Required Materials: Flash CS6 Setting Project Requirements Identify the purpose, audience, and audience needs for rich media content.

10 Identify information that determines purpose, audience, and audience needs for rich media of LearnKey8 | Session 1 Flash CS6 Project Workbook 1. Purpose: 2. Audience: 3. Audience Needs: 4. Age: 5. Client goals: 6. Race: 7. Computer literacy: 8. Appropriate content: 9. Relevance to purpose:Identify Video Purposes and Goals WorksheetInstructions: Define the terms that are associated with designing a of LearnKey9 | Session 1 Flash CS6 Project WorkbookAccessible Rich Media ContentDescription:Accessibility is used to make Flash content available to all users regardless of ability. There are many benefits to using accessibility, including a larger target audience and section 508 compliance. One type of accessibility is screen readers.


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