Example: tourism industry

Learning ActionScript 3.0: A Beginner's Guide

Learning ActionScript : A Beginner's GuideShupe, RichISBN-13: 9780596527877 Table of Contents; PREFACE; Who This Book Is For; How This Book Is Organized; What Is and Isn't In This Book; Companion Web Site;Typographical Conventions Used In This Book; Using Code Examples; We'd Like to Hear from You; Acknowledgments;Colophon; GETTING STARTED; Chapter 1: ActionScript OVERVIEW; What Is ActionScript ; The FlashPlatform; Procedural Versus Object-Oriented Programming; The Document Class; Legacy Code Compatibility; 's Next?; Chapter 2: CORE LANGUAGE FUNDAMENTALS; Miscellaneous Basics; Variables and Data Types; Conditionals; Loops; Arrays; Functions; Custom Objects; this; Absolute versus Relative Addresses; What's Next?; GRAPHICS AND INTERACTION; Chapter 3: PROPERTIES, METHODS, AND EVENTS; InheritedAttributes; Properties; Events; Methods; Event Propagation; Frame and Timer Events; Removing EventListeners; What's Next?

Title: Table of Contents for (9780596527877) Learning ActionScript 3.0: A Beginner's Guide by Shupe, Rich Created Date: 2/14/2011 3:44:33 PM

Tags:

  Learning, Actionscript, Learning actionscript 3

Information

Domain:

Source:

Link to this page:

Please notify us if you found a problem with this document:

Other abuse

Advertisement

Transcription of Learning ActionScript 3.0: A Beginner's Guide

1 Learning ActionScript : A Beginner's GuideShupe, RichISBN-13: 9780596527877 Table of Contents; PREFACE; Who This Book Is For; How This Book Is Organized; What Is and Isn't In This Book; Companion Web Site;Typographical Conventions Used In This Book; Using Code Examples; We'd Like to Hear from You; Acknowledgments;Colophon; GETTING STARTED; Chapter 1: ActionScript OVERVIEW; What Is ActionScript ; The FlashPlatform; Procedural Versus Object-Oriented Programming; The Document Class; Legacy Code Compatibility; 's Next?; Chapter 2: CORE LANGUAGE FUNDAMENTALS; Miscellaneous Basics; Variables and Data Types; Conditionals; Loops; Arrays; Functions; Custom Objects; this; Absolute versus Relative Addresses; What's Next?; GRAPHICS AND INTERACTION; Chapter 3: PROPERTIES, METHODS, AND EVENTS; InheritedAttributes; Properties; Events; Methods; Event Propagation; Frame and Timer Events; Removing EventListeners; What's Next?

2 ; Chapter 4: THE DISPLAY LIST; The Sum of Its Parts; Adding and Removing Children; Object Names, Positions, and Data Types; Changing the Display List Hierarchy; A Dynamic Navigation Bar; What's Next?; Chapter 5: TIMELINE CONTROL; Playhead Movement; Frame Labels; Frame Rate; ASimple Site or Application Structure; What's Next?; Chapter 6: OOP; Classes; Inheritance; Composition; ; Polymorphism; Navigation Bar Revisited; What's Next?; Chapter 7: MOTION; Basic Movement; Geometry and Trigonometry; Physics; Programmatic Tweening; Timeline Animation Recreations; ParticleSystems; What's Next?; Chapter 8: DRAWING WITH VECTORS; The Graphics Class; The Geometry Package; Motion Package; 9-Slice Scaling; Applied Examples; What's Next?; Chapter 9: DRAWING WITH PIXELS; Caching; The BitmapData Class; Blend Modes; Bitmap Filters; Color Effects; Image Encoding andSaving; What's Next?

3 ; TEXT; Chapter 10: TEXT; Creating Text Fields; Setting Text Field Characteristics; Text; Formatting Text; Formatting with HTML and CSS; Triggering ActionScript from HTML Links; Parsing Text Fields; Loading HTML and CSS; What's Next?; SOUND AND VIDEO; Chapter 11: SOUND; Sound Architecture; Internal and External Sounds; Playing, Stopping, and Pausing Sounds; Streaming Sounds; Changing Sound Volume and Pan; Reading ID3 Metadata from MP3 Sounds; Sound Data; Working with Microphone Sound; Waveform Visualization; What's Next?; Chapter 12:VIDEO; Encoding; Components; Full-Screen Video; Captions; Coding Your Own Video Playback; What's Next?; INPUT/OUTPUT; Chapter 13: LOADING ASSETS; Loading Sound and Video; Loading Text; Loading Display Objects; Communicating Across ActionScript Virtual Machines; Taking a Brief Look atSecurity; What's Next?

4 ; Chapter 14: XML and E4X; Understanding XML Structure; Creating an XML Object; Reading XML; Writing XML; Deleting XML Elements; Loading External XML Documents; with XML Servers; An XML-Based Navigation System; What's Next?; PROGRAMMING DESIGNAND RESOURCES; Chapter 15: PROGRAMMING DESIGN AND RESOURCES; Programming Design Methodologies; Object-Oriented Design Patterns; Resources; What's Next?.


Related search queries