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Learning how to play High 5, and about teamwork, was so ...

Learning how to play High 5, and about teamwork, was so easy and playing it with my friends is so fun. It's the best. Here are the rules so you can get your sessions started. So simple.. /#$- *. ! +-$( -4 . ) !*0- #*. $ 2 ' *( /* /# $"# -0' **& / / ''. 4*0 $) / ) "$-'. *' " *4..+*-/ 1. !*- */# $ 2 ) / '' . 1 -4/#$)" 4*0 ) /* &)*2 *0/ #*2 /* +' 4 *! * 4. ) "$- 4 - '.. /# " ( $. /# $- /* * ' .. 4 ) / . + .+*-/ ''.. High 5 is specifically designed for the under 11s *! . "$-'. /#$)&. "$-'. /* + $/ . **' . to introduce them to netball. We've put the -/$ $+ / $ !*- . ) .+*-/ . emphasis on getting kids to pick up key skills and experiences through flexible, fun play that includes everyone. The rules give lots of freedom around the court and give players more time *)/ )/. # / /# $"#.

Learning how to play High 5, and about teamwork, was so easy and playing it with my friends is so fun. It’s the best. Here are the rules so you can

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Transcription of Learning how to play High 5, and about teamwork, was so ...

1 Learning how to play High 5, and about teamwork, was so easy and playing it with my friends is so fun. It's the best. Here are the rules so you can get your sessions started. So simple.. /#$- *. ! +-$( -4 . ) !*0- #*. $ 2 ' *( /* /# $"# -0' **& / / ''. 4*0 $) / ) "$-'. *' " *4..+*-/ 1. !*- */# $ 2 ) / '' . 1 -4/#$)" 4*0 ) /* &)*2 *0/ #*2 /* +' 4 *! * 4. ) "$- 4 - '.. /# " ( $. /# $- /* * ' .. 4 ) / . + .+*-/ ''.. High 5 is specifically designed for the under 11s *! . "$-'. /#$)&. "$-'. /* + $/ . **' . to introduce them to netball. We've put the -/$ $+ / $ !*- . ) .+*-/ . emphasis on getting kids to pick up key skills and experiences through flexible, fun play that includes everyone. The rules give lots of freedom around the court and give players more time *)/ )/. # / /# $"#.

2 4. to make decisions. *0-/ #4 * 4*0 +' 4 $"# . High 5 encourages maximum participation in ,0 *+ /#- 0. '*1 $/ . /* $(+-*1 .&$''. /) .. every aspect of the game and even lets kids score and time-keep, as well as enjoying a taste of every */ /$*). #- /#$)". 4*0 '*1 . / . !0) # )"$)" +*.$/$*).. position. Learning to work as a team and how to *.$/$*). $)" + -/ *! / ( . win and lose are all part of the game. 0' . We want High 5 to be enjoyable for all involved;. young players, their teachers and coaches. We know that kids enjoy Learning through play and that the game empowers each individual to discover their own potential. HIGH 5, AT A GLANCE. Thanks for taking the time to familiarise yourself $1 .$ . with the High 5 rulebook and hope you enjoy it as *-( ' *0-/ ( -&$)". much as the kids!

3 ( !/ *./.. *- .#**/ 2$/#$) . *) . +' 4 -. $) .,0 . ' 4 - -*/ /$*) . *- -. $( & + -.. )/- .. -& -. Lauren Templeton ENGLAND NETBALL. Shooting Circle Radius (16ft). Centre Circle *0-/ Posts Diametre (3ft). These should be placed on the centre The court point of each goal line with none of the The game can be played on any netball base protruding onto the court. The court up to a maximum size of x ring should be (9ft) from the (100ft x 50ft). ground and fitted with a net. Maximum Length Markings Ball (100ft). Normal court markings should be A size 4 Netball. used. On smaller courts the centre and Bibs GD GK C GA. shooting circles should remain full size. You can use the GS, GA, C, GD and GK. Safety from the full set of netball bibs. Or you The court should be level and flat. Make can order Official High 5 bibs from the sure that there are no loose objects, England Netball website which include such as grit or wet leaves, on or around a Time Keeper (TK), Centre Pass the court which could cause injury.

4 Marker (CPM) and Scorer (S) bibs. Maximum Width (50ft). */ /$*) // -). The court should be level and *- - *- - *- - f lat. Make sure there are no loose objects on or around the court which could cause injury, grit, GK. wet leaves, loose wire, etc. GK GK C GA. GA. )/- . Squad Squad .. -& - Squad $( ,0 .. 7 8 9. GA & + - The squad should consist of a minimum of of of of seven and a maximum of nine players, with five on court at any one time. GD. )/- Squad players not on court should take .. $( GD on a scoring, timekeeping or centre pass C -& - & + - marking role. Substitutions may be made at any time $(. & + - GD C *- - in the event of illness or injury. */ /$*) *.$/$*).. How to rotate players The players Rotation sheets should be completed $) +' 4 -. 0+ .$ 4 .$ Mixed or single sex teams, only two boys before taking part in matches or festivals.

5 0/ $ *- ,0$+( )/ *) /# **- are allowed on the court at the same Download your rotation sheets from the time with a maximum of three boys in High 5 section on the England Netball *1 *) +' /* 4*0- ' !/ ) +$ & . up the new bib or equipment. the squad. Only five members of the squad website are allowed on the court at any one time. Players should rotate after each quarter, -0). /* /# /*+ *! /# '$) . half and before the start of each game. The court is divided into thirds and players !/ - -*/ /$*) GA are allowed in the following areas: 9. Squad of "* & /* . -*/ /$*) . GS & GA Their own shooting third, . shooting circle and centre third but GIRL SCORER GA TK GD SCORER C GS CPM GK. not end third. GIRL. GA TK GD SCORER C GS CPM GK SCORER. 3 GIRL. TK GD SC R C GS CPM GK SCORER GA. C All thirds but not in the shooting circles.

6 GIRL. GD SCORER C GS CPM GK SCORER GA TK GD & GK Their opponents shooting third, 5 GIRL. SCORER C GS CPM GK SCORER GA TK GD shooting circle and centre third 6 GIRL. C GS CPM GK SCORER GA TK GD SCORER but not end third. GS CPM GK SCORER GA TK GD SCORER C. 8 CPM GK SCORER GA TK GD SCORER C GS. C Scorer, Timekeeper GK SCORER GA TK GD SCORER C GS CPM. and Centre Pass Marker !/ - -*/ /$*) . When squad members are off court they Squad of 8 "* & /* . -*/ /$*) take on scoring and timekeeping roles.. In squads of eight or nine, one person SCORER C GA TK GD CPM GS GK. should also be responsible for recording GIRL C GA TK GD CPM GS GK SCORER. and calling whose centre pass it is. 3 GIRL GA TK GD CPM GS GK SCORER C. Scorer Keeps a simple score card for GIRL TK GD CPM GS GK SCORER C GA. their own team.

7 5 GIRL GD CPM GS GK SCORER C GA TK. 6 GIRL CPM GS GK SCORER C GA TK GD Timekeeper Uses a stopwatch to time GS GK SCORER C GA TK GD CPM the games and indicates to the umpire when the time is up. 8 GK SCORER C GA TK GD CPM GS. * 1*$ *4. Centre Pass Marker Keeps a note of *) *0-/ !/ - . whose centre pass it is and indicates to the Squad of 7 -*/ /$*) "* & . /* -*/ /$*) .. umpire after each goal is scored and at the beginning of each quarter. SCORER GA GD TK C GS GK. GIRL GA GD TK C GS GK SCORER GD GK Score cards and Centre Pass Marker cards 3 GIRL GD TK C GS GK SCORER GA are available to download from the High 5. GIRL TK C GS GK SCORER GA GD section on the England Netball website. 5 GIRL C GS GK SCORER GA GD TK. 6 GS GK SCORER GA GD TK C. GK SCORER GA GD TK C GS. Playing the ball 0'.

8 A player must: Don't touch the ball if Duration of the game somebody else .. *- .#**/ 2$/#$) . *) .. Matches should be 4 x 6 minutes, with two minutes at is holding it! 4 /# **/2*-& 0' . each interval. Teams should change ends at each interval. A player must not: Start of play '$ - / '4 &$ & /# '' . Team captains toss a coin to determine who takes the *0) /# '' (*- /# ) *) . first Centre Pass. Subsequent centre passes must be ) *- -*'' /# '' /* )*/# - +' 4 - . taken alternately. ' /# $- # ) . *) '' # ' 4 ) *++*) )/ . Play is started by a pass from the C, who stands with both feet in the centre circle. #-*2 /# '' 2#$' .$//$)" '4$)" *) /# "-*0) . At the start of play, the GS, GA, GD and GK may be . /# "* '+*./ ..0++*-/ $) - $1$)" '' . going out of court to gain balance. anywhere in the goal third, which is part of the playing area.

9 The opposing C shall be in the centre third and #-*2 /# '' *1 - *(+' / /#$- 2$/#*0/ $/ $)" . free to move. touched or caught by another player in that third. When the umpire blows the whistle, the Centre must pass " $) +*..$*) *! /# '' # 1$)" -*++ *- . the ball within 4 seconds and obey the Footwork Rule. thrown it, before it has been touched by another player. The ball must be caught or touched in the centre third. Defending, obstruction and contact Everyone must observe the 1m Distance Rule. Players must be at least 1m away from the person with the ball. Footwork Defending the ball in a player's hand by outstretching +' 4 - ( 4 - $1 /# '' 2$/# *) !**/ "-*0) the arms is not permitted. or may jump to catch and land on one foot. While that landing foot remains on the ground the other foot One jump to intercept a throw or shot is permitted, provided the player is at least 1m away.

10 Arms may only be raised may be moved in any direction and any number of as part of the vertical jump in an attempt to intercept the ball. times, pivoting on the landing foot if desired. Hopping is not allowed. Jumping up and down in front of a player is not permitted. +' 4 - ( 4 - $1 /# '' 2#$' */# ! / - . Penalty grounded, or may jump to catch and land on both feet Free Pass simultaneously. The player may then choose to move Netball is a either foot, and the remaining foot shall then be considered to be the landing foot. non-contact ) '/4 - .. game! One - to - one Scoring a goal marking should A goal is scored when the ball passes completely through the be encourged at ring from the top to bottom. A goal may only be scored by the all times! GS or GA from within the shooting circle.


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