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Mastering the game of Go without human knowledge

Mastering the game of Go without human knowledge

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uation. The policy network was trained initially by supervised learn ­ ing to accurately predict human expert moves, and was subsequently refined by policy­gradient reinforcement learning. The value network was trained to predict the winner of games played by the policy net ­ work against itself. Once trained, these networks were combined with

  Human, Without, Learning, Learn, Knowledge, Reinforcement, Reinforcement learning, Of go without human knowledge

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