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Copy of DC Pistol - Playbook Exchange

ContentsThe DC wing T and Pistol Offense1 Merging the DC wing T and Pistol2 Play Calling 3 The Split End4 Blocking Rules5 Blocking Cues6 Blocking Cues Pistol Base Formation8DC Pistol Formations9 Motion in the DC Pistol10QB and FB Footwork in the GUN11 Zone Plays1223 ZONE1323 ZONE vs. Even Front1423 ZONE from Multiple Formations1524 ZONE1624 ZONE from Multiple Formations17 SLOT 24 ZONE READ vs. Odd Front18 SLOT 24 ZONE READ vs. Even Front1933 ZONE2034 ZONE21 Stretch and Speed2247 SPEED2347 SPEED from Multiple Formations2428 STRETCH2528 STRETCH from Multiple formations2638 STRETCH27 Trap2834 TRAP2934 Trap from Multiple Formations3014 TRAP31 Power3215 POWER3316 POWER3425 POWER3526 POWER36 Passing37 Passing Zones38 Pass Blocking39 SLOT X SLANT40 SLOT X 2 OPEN41 SLOT X 3 OPEN42HB OVER Y 1 OPEN43WB OVER Y 3 OPEN44WB OVER PASS LEFT45 RAM PASS RIGHT 2 OPEN46WB OVER LIZ 0 OPEN47 Short Yardage48 The RHINO Formation4926 POWER5016 POWER5125 POWER5215 POWER53 Specials54 RHINO BOOTLEG PASS RIGHT 55 BUBBLE SCREEN56 The DC wing T and Pistol OffenseThe DC wing TandPistol OffenseMerging Two Unique System

The DC Wing T and Pistol Offense The DC Wing T and Pistol Offense Merging Two Unique Systems into a Fun and Effective Youth Offense 1

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Transcription of Copy of DC Pistol - Playbook Exchange

1 ContentsThe DC wing T and Pistol Offense1 Merging the DC wing T and Pistol2 Play Calling 3 The Split End4 Blocking Rules5 Blocking Cues6 Blocking Cues Pistol Base Formation8DC Pistol Formations9 Motion in the DC Pistol10QB and FB Footwork in the GUN11 Zone Plays1223 ZONE1323 ZONE vs. Even Front1423 ZONE from Multiple Formations1524 ZONE1624 ZONE from Multiple Formations17 SLOT 24 ZONE READ vs. Odd Front18 SLOT 24 ZONE READ vs. Even Front1933 ZONE2034 ZONE21 Stretch and Speed2247 SPEED2347 SPEED from Multiple Formations2428 STRETCH2528 STRETCH from Multiple formations2638 STRETCH27 Trap2834 TRAP2934 Trap from Multiple Formations3014 TRAP31 Power3215 POWER3316 POWER3425 POWER3526 POWER36 Passing37 Passing Zones38 Pass Blocking39 SLOT X SLANT40 SLOT X 2 OPEN41 SLOT X 3 OPEN42HB OVER Y 1 OPEN43WB OVER Y 3 OPEN44WB OVER PASS LEFT45 RAM PASS RIGHT 2 OPEN46WB OVER LIZ 0 OPEN47 Short Yardage48 The RHINO Formation4926 POWER5016 POWER5125 POWER5215 POWER53 Specials54 RHINO BOOTLEG PASS RIGHT 55 BUBBLE SCREEN56 The DC wing T and Pistol OffenseThe DC wing TandPistol OffenseMerging Two Unique Systems into a Funand Effective Youth offense 1 Merging the DC wing

2 T and PistolMerging Two Unique Systems into a Fun and Effective Youth OffenseDuring the 2006 season we experimented with some simple shotgun formations to try and help our 9 year oldQB, who had a difficult time all year with the basic techniques in the DC wing T. He was so pre-occupied withsnap count pivot out technique, etc. that on any given possession we wereguaranteed to muff a snap from center that either killed a drive or resulted in a turnover. By midway through theseason we began to look for , that would give him less to think about so that he couldkeep focused. As it turned out, moving him back to 4 yards and direct snapping the ball seemed to be theanswer. Fortunately we had a center who could make the direct snap.

3 The QB's play improved, he had a lotmore fun, we were able to maintain possession and for some reason all our base plays seemed to developnoticably quicker. The bottom line was we played better offensive started me thinking about how to build a comprehensive direct snap offense in with the DC wing T. I alsohad become really interested in the Nevada Pistol concept and thought there might some potential for blendingthe goals in putting it together were:1. Keep it simple for youth players to Keep it simple to Where possible, utilize a zone blocking scheme for the base plays in the Create a lot of visual variety without a lot of execution goal was to find a way to put the two systems together as seamlessly as possible and sacrifice nothing foreither one.

4 One of the keys to the effectiveness of the DC wing T is the ability to get into so many differentlooks by moving the backs and ends around with pretty simple and direct terminology. We want to do the samething in the DC Pistol and we can with little or no change. (I am still experimenting with a little differentterminology to name formations and would be interested in some input from you guys.)Even with a direct snap alignment and more use of spread type formations, this is still primarily a runningoffense built on much of the same platform as last years DC wing T. If we find out we have the ability to passthe ball, there is plenty of opportunity to do that as major change is in using a simple zone blocking scheme for much of the offense .

5 Their are someadjustments we will have to make and diferent techniques for linemen and backs to learn. If we are all on thesame page from the start, then we have a good chance to make it CallingFor a lot of reasons we want to keep play calling as condensed as possible. It saves time and it iseasier for kids to a Play in the HuddleA play call has several parts:1. Formation2. Motion if any3. Ball Carrier and POA4. Blocking and/or other (motion back goes in motion)..Hut an alternative to go on a quicker count we will call the snap on "DOWN". The "Ready" call givesour O-Line the ability to time the snap and get off quicker to get a greater advantage over Split EndTESEFBHBWBNTTECCEBBBFS123465 Diagram SE's AdvantageThe advantage the SE has is that he will almost never be asked to block a defender aligned directly infront of him.

6 He will always have the angle advantage. On running plays to his side (Diagram 1.) theSE is track blocking to the nearest deepest defender (FS) and will crack the linebacker (B1) alongthe way if he can. The cornerback (C) in front of our SE is now placed in conflict. If he covers the SEfor pass, then not only will the SE crack block B1 and then stalk FS next, but the corner will also betaken out of the play too by chasing him. One offensive player has just taken out three defensiveplayers!But if the corner sits and plays run (Diagram 2.) , the SE s pass route starts out identical to his trackblock route, but he will break off and he ll come open for a pass. The corner is placed in conflict,whatever he does is running plays away fro his side, the SE will run a simple post route.

7 Eventually he will come openfor a big reception down the middle of the field, behind the Safety who will have begun to cheat up tohelp out with run RulesThis is Coach Zack's territory so until we can get together, I am just showing a basic outside zonescheme. Other schemes require a few adjustments. Basically we will ask our linemen to learn sixdifferent schemes:1. Zone2. Power3. Stretch4. Speed5. Counter6. TrapThis also means that we have basically 6 running the offense pretty simple. Howeverwith different formations and different backs carrying the ball, it can look a lot more complicated to adefensive CuesTESEFBHBWBNTTECEBBBFSTESEFBHBWBNTTEC CEBBSSFSB acks Over 26 PowerTESEFBHBWBBTTECCEBBBFSB acks Over 26 PowerTESEFBHBWBNTTECCEBBBFSZoneThe basic rule for linemen starts with recognizingwhether they are "covered" or "uncovered" at thesnap.

8 "Covered" means they engage the man infront of them and wait for the double team tocome. "Uncovered" means they engage the nextdefender to their outside (playside), resulting inthe double team. One of them will then slide offand take the LB that vs. 5 man frontBasic wing T rules where playside linemenfollow Gap-On-Down rule to seal the inside. Wewill use the WB in motion to kick out the DEPower vs. 4 man frontBasic wing T rules where playside linemenfollow Gap-On-Down rule to seal the inside. Wewill use the WB in motion to kick out the DESpeedThe keys here are for the HB to log the DE orjust prevent him from getting to the outside. Theplayside Tackle releases BEHIND the DE andtakes widest defender. The playside Guardreleases across the face of the DT to slow hispenetration then look for 1st defender to theinside.

9 The SE will crack the nearest Cues Rip 25 CounterTESEFBHBWBNTTECEBBBFSS tretchAll linemen take an inside release and "rip andrun" through the defender to their outside. TheTE has the key block on the DE. Receivers blockthe defender assigned to cover them,TrapBasic trap Guard flat pulls and kicks out pulls and leads through hole,blocking the 1st Pistol Base FormationTESETBHBWB123465"RAM"Base Formation4 yards2 yards12 spacing changes a little bit for the QB, HB and TB. The QB is in Pistol , 4 yards deep and feet stays behind the QB but moves back to 2 yards from the QB. This keeps him in position to be primarily adownhill runner, which is his main roll in the DC wing T. Both the HB and TB are in a 2-point HB ison the indide leg of the OT and about half a yard behind the Pistol positioning of the QB makes him more of a threat as a runner and if he can pass and you have acouple of kids who can catch, you are in business.

10 His vision is isn't distracted by his drop or rollouttechnique and he can make quicker decisions. We saw this to be the case last year when we toyed with aPISTOL formation. We will teach our QB a "midline" footwork technique that is explained on the next diagrams on the following pages do a better job of explaining and illustrating some of the differentformation Pistol FormationsTESETBHBWB123465 WingTESETBHBWB123465TE Over (6 Over)TESETBHBWB123465 SlotTESETBHBWB123465HB Over (3 Over)TESETBHBWB123465WB Over (4 Over)TESETBHBWB1234655 TightTESETBHBWB123465 RamTESETBHBWB123465 Ram OverTESETBHBWB123465 Bunch RightTESETBHBWB123465 Bunch Left9 Motion in the DC PistolTESETBHBWBRIPTESETBHBWBJETTESETBHB WBPOWERTESETBHBWBROCKETTESETBHBWBLAZERTE SETBHBWBLIZM otion remains a key feature in the offense .


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