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Cyberpunk 2020 Cyberware Listing

Cyberpunk 2020 Cyberware Games Inc. All rights reserved. Collated by Andrew James 25/11/98. CYBERWAREB iomonitorN+2 to Resist Torture & Drugs1001CP20 SkinwatchNSubdermal timepiece501CP20 Light TattooNDecorative changing contact changing skin tints2001D6/2CP20 SynthskinsNColor/pattern changing artificial skin4001D6CP20 Syhthskin Tuning ChipsNStores different patterns/colors for Synthskin1000CP20 TechhairMColor/light emitting artificial hair1-2002CP20 Kill DisplayN3 digit display1001 Chr2 Turn-On NailsNColour change nails25/2001 Chr3 Show-Off NailsNPattern changing nails45/4252 Chr3 Transparent SkinMATTR -1, -4 for face1000/m3D6/mChr3 Mood SkinNChanges colour based on mood200/m1D6/mChr3 Dermatech Logo-Line Tattoo NLogo TVSkinMYour skin can become a vidscreen6001D6+4 Chr4 Advanced BiomonitorMAIncludes ability broadcast information over 2km(1D6/2)-1CB3 Cyberware CustomisationEtched DesignN-2000eb if done before installation20-30000 Chr1 Unusual ColorizationN+2000eb if already attached to body25/inch20 Chr1 Unusual Optic ColorizationN+2000eb if already attached to body50/

Limblite N +Control Chip 700eb/Processor (1D6-1hc) 1000eb 750 1-2 Chr1 Custom Cyberware N Modified cyberware Cost x4 0 Chr1 NEURALWARE Neuralware Processor M Basic processor. Must have for all systems 1000 1D6 CP20 Kerenzikov Boosterware N Adds +1 to Initiative for every level up to +2 500 1D6/2D6 CP20

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Transcription of Cyberpunk 2020 Cyberware Listing

1 Cyberpunk 2020 Cyberware Games Inc. All rights reserved. Collated by Andrew James 25/11/98. CYBERWAREB iomonitorN+2 to Resist Torture & Drugs1001CP20 SkinwatchNSubdermal timepiece501CP20 Light TattooNDecorative changing contact changing skin tints2001D6/2CP20 SynthskinsNColor/pattern changing artificial skin4001D6CP20 Syhthskin Tuning ChipsNStores different patterns/colors for Synthskin1000CP20 TechhairMColor/light emitting artificial hair1-2002CP20 Kill DisplayN3 digit display1001 Chr2 Turn-On NailsNColour change nails25/2001 Chr3 Show-Off NailsNPattern changing nails45/4252 Chr3 Transparent SkinMATTR -1, -4 for face1000/m3D6/mChr3 Mood SkinNChanges colour based on mood200/m1D6/mChr3 Dermatech Logo-Line Tattoo NLogo TVSkinMYour skin can become a vidscreen6001D6+4 Chr4 Advanced BiomonitorMAIncludes ability broadcast information over 2km(1D6/2)-1CB3 Cyberware CustomisationEtched DesignN-2000eb if done before installation20-30000 Chr1 Unusual ColorizationN+2000eb if already attached to body25/inch20 Chr1 Unusual Optic ColorizationN+2000eb if already attached to body50/Optic0 Chr1 LimbliteN+Control chip 700eb/Processor (1D6-1hc) 1000eb 7501-2 Chr1 Custom CyberwareNModified cyberwareCost x40 Chr1 NEURALWAREN euralware ProcessorMBasic processor.

2 Must have for all systems10001D6CP20 Kerenzikov BoosterwareNAdds +1 to Initiative for every level up to +25001D6/2D6CP20 Speedware (Sandevistan)NAdds +3 to Initiative for 5 turns16001D6/2CP20 Tactile BoostNIncreased sensitivity. +2 to touch Awareness1002CP20 Olifactory BoostN+2 Awareness/track via smell. Locate scent 50%1002CP20 Pain EditorNAllows Endurance checks at 2 diff levels lower2002D6CP20 Cybermodem LinkNAllows direct connection to a cybermodem1001CP20 Vehicle LinkN+2 to direct cybercontrolled vehicle operation1003CP20 Smartgun LinkN+2 to Smartgun attacks1002CP20 Machine/Tech LinkNAllows control of autofactories, & machines1002CP20 DataTerm LinkNAllows downloading from DataTerms1002CP20 Interface PlugsMAllows direct connection to smartguns, SocketNHolds 10 chips.

3 Can "run" number of chips =INT2001D6/2CP20 Mag-Duct SpotsNAs interface plugs, but only a +1 bonus2201D6/2 Chr1 Tactile Boost LinkageNLinks Tactile Boost to Sexual Implant (addictive)1500 Chr2 LiveWiresMPrehensile interface cables400/2002D6 Chr3 Pacemaker CoprocessorNRestarts heart when attacked by ICE1502 Chr3 Super Compact Braindance CRBraindance recorder that fits on back of head15,0002D6 Chr3 Model 100 PlugsMA+2 vs Black Ice, -2 for anything else1002D6 Chr3 Taste BoostMHeighted sense of taste1002 Chr4 Cyber-Detection ComputerMReconnaissance/Detection device, need M/T link30001D6+3 Chr4 Echolocation SystemNCan see in complete darkness, -1 Awareness8001D6/2 Chr4 LockdownNUses cyberaudio to locate snipers3001D6 Chr4 ChipLok-Locks chips in place150-Chr4 BoostmasterN+1 REF with both types of boosterware6501D6/2 SOFS ubdermal Smartgun LinkMWeapon only version of Mag-Duct Spots (+1)

4 2201D6/2 UKCYBERPUNK 2020 Cyberware Games Inc. All rights reserved. Collated by Andrew James 25/11/98. PlugsMAllows connection to Braindance Recorder2001D6 RBNeural ULF TransceiverNSend and receive voice/data. Range 15km/unlim2001D6/2 SFUniversal LinkNCombined EnhancerMA+2 to INT, 10% chance of overload and fits2, ApdaptorNAllows chipware socket to run UnitMStimulates the pleasure centres of the brain1, PLACED IN THE BODYN asal FiltersMStops gases, fumes. 70% effective602CP20 Gills (Fresh water)MAWater breathing system, good for 4 hours4003D6CP20 Gill Toxin FiltersMFilters toxins for 1 & 1/2 hours2002 SASaltwater GillsMASaltwater breathing system, good for 4 hours6003D6 SFIndependent Air SupplyMAGood for 10 to 25 minutes3002D6CP20 Independent Air Supply +MAAir for 50 minutes6003D6 SAMr Studd Sexual ImplantMAAll night, every night.

5 +1 to Seduction checks3002D6CP20 Midnight Lady ImplantMASexual implant. +1 to Seduction checks3002D6CP20 Contraceptive ImplantNGood for 5 years. 98% PocketM2"x4" space with Realskinn zipper. Diff to spot2002D6CP20 Adrenal BoosterMBoosts REF by +1 for 1D6+2 turns, 3x per day4002D6CP20 Subdermal ArmorCRArmors torso to SP 18. Diff Awareness to spot1,2002D6CP20 Subdermal Torso ArmourCR6-22 SP, Imp-Easy to spot, REF/ATTR loss350+1D6/3+Chr2 Subdermal Skull ArmourMA4-14 SP, Imp-Easy to spot, 60% cover300+1D6/3+Chr2 Motion DetectorM20sq/m area. 70% RecorderM2hrs storage from any digital source2002CP20 Audio/Video Tape RecorderM2hrs storage from video, audio links3002CP20 Radar SensorM100m range. Needs cyberoptic. 70% effective2002CP20 Sonar ImplantM50m range.

6 For water only. 70% effective3002CP20 Military SonarM50m range. For water only. 95% effective. Avail P7002 SFRadiation DetectorM10m range. 80% effective2002CP20 Chemical AnalyserM5m range. 70% effective2002CP20T-Maxx CyberliverMA+4 vs ingested drugs and poisons4501D6 Chr1T-Maxx 2 CyberliverMAAs above but with fluid rerouting system8501D6 Chr1 Decentralized HeartCR+2 to Death Saves for Torso wounds1,3001D6+4 Chr1E-MonitorNDetects changes in pressure and air1851 Chr1 Gyro-StabilizerN+1 to balancing manoeuvres1,0001D6 Chr1 OptiShieldMAnti-Dazzle, SP8, 2 spaces for optic options3001D6+2 Chr1 OptiShield OptionsNT2, T2+, TE, LL, IR, Time/day100+50% HCChr2 Pacesetter HeartMAMA and BODY +1 when on9001D6 Chr1 Pacesetter 2000 HeartMAMA and BODY +2 when on9851D6 Chr1 Variable-Chambered HeartNCyberheart option, x2 hold breath.

7 +1 Endurance+450+1D6/2 Chr4 Rebreather/Enhanced Lungs MACan hold breath for 15 mins7001D6+1 Chr1 Wet DriveMAHolds 1MU of stored data3201D6 Chr1 Extra MemoryM+1MU1750 Chr1 Wetdrive Access LinkMInternal link to wetdrive2001D6/2 Chr2 Wearman without cyberaudio2000 Chr1 Subdermal ViewscreenMSimilar to Times Square Marquee2501D6/2 Chr2 Zetatech BodycompMAEqual to E-Book1,7501D6+4 Chr2 Eye Color Gland ControlMChange eye color in 1D6 mins2501 Chr2 AutoinjectorMHolds 5 doses, +200eb to wire to Biomonitor7501D6/2 Chr3 Cell-Phone ImplantMAImplanted cell phone5003 Chr3 Cam-O-SkinN-1 Awareness/20m, 8 patterns, takes 1hr8501D6/2 Chr3 Cyberpunk 2020 Cyberware Games Inc. All rights reserved. Collated by Andrew James 25/11/98. (Basic)SCRBOD+3, +1 HH dam, 10 points/limb, EV +112,0002D6+1 Chr3 Endo-Frame (Orbital)SCRBOD+3, +2 all dam, 12 points/limb25,0002D6+3 Chr3 Bodyweight Vein ClipsMA+2 on all Death Saves7001D6 Chr4 Militech CyberdocMACounteracts drugs, etc5,0001D6-1CB2 BoozeMasterM+1 to resist alcohol100/751 PACGPS ModuleNDetermine position to 17cm.

8 Needs T2 or T2+4501 SFGPS Module w/screenMAs above but with subdermal viewscreen6001D6/2 SFOTEC Ear ValveMAPressure equalization system1501 SFEnhanced Lungs Series 2 CRCan hold breath for 5-30 mins. 200m depth50001D6 SFEnhanced Lungs Series 3 CRx2 Entire lungs replaced. Good down to 1000m75001D6+2 SFFeel Good Endorphin Trigger M1D10 if hurt, 8-10=+3 Stun/Death; 1=intoxicated5001D6 SWPoison SacMAPoison reservoir7502D6 WGFUV BlockersNUV/IR resistance1,5001D6/2 WGFF eature Alteration ImplantNFacial quick change3,5001D6 WGFS trobeN,MBlind for 1D6 hours. Option for Scan Body MonitorM+1 COOL, +4 1st Aid, +1 to Death Saves4, when dead and moved, 5m radius1,2501D6P2 VOICE BOXD akai/Cyphire New ThroatCRHold 3 implants/options at 1/4 Eb, 0 HC, 15 SDP8502D6 Chr4 Cybervocal "BoxAlter"CR1 option, 1 voice4001D6+ SynthesizerMCan mimic (60%) upto 10 recorded sounds6001D6CP20 AudioVoxMFor special effects.

9 +2 to Performance7002D6CP20 Forked TongueMA Vox/NT option, +1 to persuasion/seduction3502 Chr1 Voice PatternMA Vox/NT option, allows voice pattern emulation3502 Chr1 ScrambleNA Vox/NT options, scrambles voice502 Chr4 VolumeNWhisper to megaphone, deaf for 1D6 turns, Throat only, heard with subsonic & NANOTECHBIOLOGICAL BASED ENHANCEMENTSG rafted MuscleMA+1 increase to BODY, max increase is +21,000/+12D6CP20 Muscle and Bone LaceNRaises BODY by +21,5001D6/2CP20 Skin WeaveNArmors whole body to SP 12. Difficult to spot2,0002D6CP20 Upgraded SkinweaveN6 to 16 SP, ATTR loss, Imp to Av to spot1,000+1D6+Chr2 Lifesaver SkinweaveN+1 healing per day4,5001D6/2+1 Chr1 Enhanced AntibodiesNImproves Healing by +1 point per day3,0001D6/2CP20 Toxin BindersN+4 to Poison/Drug Saves3,0001D6/2CP20 NanosurgeonsNDoubles natural Healing rate6,0001D6/2CP20 Anti-Plague NanotechN+3 vs diseases and biowar agents1, WeaveN+1 BODY, SP 18, -1 REF+MA, need MBL,SKW4,0001D6 Chr2 Speed GraftsMA+2 MA7501D6 Chr2 Nanooptical UpgradeN+2 night vision1.

10 5001D6/2 Chr2 Nano-GroomersN+2 - +4 to Personal BindersNReduces depressurization by up to 100%14001-2 Chr4 Nitrogen Binders UpkeepNNeeded once every 3 months400-Chr4 Advanced M & B LaceNIncreases BODY +110001-2 Chr4 Advanced M & B LaceNIncreases BODY +330001D6+1 Chr4 Alpha TuffBone Skeletal Enh MBODY +1 for lift, carry, BTM vs HH/Melee13001D6/2 Chr4 Beta TuffBone Skeletal Enh MBODY +2 for lift, carry, BTM vs HH/Melee, ATT -128001D6 Chr4 Hemological ReplacementM+1 MA, Endurance,+4min breath, -1 poison/dis13001D6/2 Chr4 Cyberpunk 2020 Cyberware Games Inc. All rights reserved. Collated by Andrew James 25/11/98. to Wilderness Survival for food5001D6/2 Chr4 NanoAuditory RebuildNEnhanced Hearing Range & Level Damper15001D6/2 Chr4 Sunblocker SunscreenMPrevents sunburn, reduces skin cancer risk2501 Chr4 NeoLungsCRHold breath twice as long as normal10001D6 Chr4 Neural BridgeMAAmbidexterity, no penalty with off hand6001D6+2 Chr4 Circulatory SphinctersMA+2 to Stun/Shock Saves after a Serious+ wound32001D6 Chr4 Poison Glands- TeethMANatural fangs that inject poison when you bite500/10003D6 Chr4 Poison Glands- HandsMACan be used to coat Rippers or Wolvers500-11002D6+3 Chr4 Tailored Pheromones-LoveM+1 to Seduction.


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