Example: stock market

Flappy Voice: An Interactive Game for Childhood Apraxia of ...

Flappy Voice: An Interactive Game for Childhood Apraxia of Speech Therapy Tian Lan1, Sandesh Aryal1, Beena Ahmed2, Kirrie Ballard3, Ricardo Gutierez-Osuna1 1 Texas A&M University, USA, {welkinlan, sandesh, 2 Texas A&M University, Qatar, 3 Faculty of Health Sciences, The University of Sydney, Australia, ABSTRACT We present Flappy Voice, a mobile game to facilitate acquisition of speech timing and prosody skills for children with Apraxia of speech. The game is adapted from the popular game Flappy Bird, and replaces touch interaction with voice control. Namely, we map the child s vocal loudness into the bird s position by means of a smoothing filter. In this way, children control the game via the duration and amplitude of their voice. Flappy Voice allows the therapist to create new exercises with different difficulty levels, including an assisted mode for children with limited skills, and a free mode for advanced players.}

We present Flappy Voice, a mobile game to facilitate acquisition of speech timing and prosody skills for children with apraxia of speech. The game is adapted from the popular game Flappy Bird, and replaces touch interaction with voice control. Namely, we map the child’s vocal

Tags:

  Games, Flappy, Game flappy

Information

Domain:

Source:

Link to this page:

Please notify us if you found a problem with this document:

Other abuse

Transcription of Flappy Voice: An Interactive Game for Childhood Apraxia of ...

1 Flappy Voice: An Interactive Game for Childhood Apraxia of Speech Therapy Tian Lan1, Sandesh Aryal1, Beena Ahmed2, Kirrie Ballard3, Ricardo Gutierez-Osuna1 1 Texas A&M University, USA, {welkinlan, sandesh, 2 Texas A&M University, Qatar, 3 Faculty of Health Sciences, The University of Sydney, Australia, ABSTRACT We present Flappy Voice, a mobile game to facilitate acquisition of speech timing and prosody skills for children with Apraxia of speech. The game is adapted from the popular game Flappy Bird, and replaces touch interaction with voice control. Namely, we map the child s vocal loudness into the bird s position by means of a smoothing filter. In this way, children control the game via the duration and amplitude of their voice. Flappy Voice allows the therapist to create new exercises with different difficulty levels, including an assisted mode for children with limited skills, and a free mode for advanced players.}

2 Results from a pilot user study with children support the feasibility of the game as a speech training tool. Author Keywords Childhood Apraxia of speech; games for health ACM Classification Keywords [Information Interfaces and Presentation]: User Interfaces Voice I/O. [Computer Applications]: Life and Medical Sciences Health. INTRODUCTION Childhood Apraxia of speech (CAS) is a neurological pediatric disorder that can delay the acquisition of skills, including prosody control (pitch, loudness, and duration) and the production of speech units (phones, syllables and words) [1]. Treatment of CAS requires frequent, intensive, individualized, and naturalistic motor-based interventions [5]. However, the high ratio of children with CAS to speech language pathologists (SLPs) makes such intensive treatments unviable CAS is estimated to affect 5-6 % of children.

3 Thus, there is a need for cost-effective interventions to complement face-to-face therapy. As a step towards this goal, Parnandi et al. [6] developed a remote therapy system that allows children to practice CAS exercises on a mobile app in the comfort of their homes, and the SLP to assign exercises and monitor progress remotely through a server. Results from the study showed that children, parents and SLPs prefer tablet-based delivery over paper-based activities, but also highlighted the need for Interactive activities to keep children engaged. In response to this need, we present Flappy Voice, a voice-driven game for speech motor acquisition. Adapted from its eponymous game, Flappy Voice replaces touch input with a speech detection algorithm that allows users to control the game with the duration and intensity of their voice.

4 RELATED WORK Computer-based interventions have been shown to lead to higher levels of engagement and reduced error responses in children, as compared to traditional therapy. Umanski et al. [7] developed a voice-based game to promote the development of speech rhythm skills for children with speech disorders. The player controls an avatar skiing down a slalom slope in a way that each syllable onset causes a change in direction. Hailpern et al. [3] developed a real-time voice visualization tool for children with autism and speech delays. The clinician and child take turns to utter the same word, and the system provides a visual representation of the two utterances on a screen. Various other speech therapy apps have been developed for children, including PocketSLP, ArtikPix, Speech with Milo; and Apraxiaville; see [6] and references therein.

5 SYSTEM DESCRIPTION While the causes for CAS are not well understood, recent studies have suggested that a central deficit in timing of speech sound production and prosodic variations may be implicated [2, 7]. Accordingly, Flappy Voice is designed to allow repeated practice of timing and vocal loudness exercises. As illustrated in Fig 1, Flappy Voice is a side-scrolling game whose goal is to fly a bird through a sequence of obstacles. Our implementation is adapted from an open-source Android clone of the original game known as Zombie Bird [4], replacing its apocalyptic theme with one more appropriate for children. Voice Control To control the game, the child s voice activity is mapped into the bird s height via a low-pass filter: = + 1 (1) where is the speech amplitude at time , computed as the logarithm of the root-mean-square of the speech signal over a 200 msec window, and is a sensitivity parameter that controls how quickly the bird reacts to the speech input.

6 Permission to make digital or hard copies of part or all of this work for personal orclassroom use is granted without fee provided that copies are not made or distributedfor profit or commercial advantage and that copies bear this notice and the fullcitation on the first page. Copyrights for third-party components of this work must behonored. For all other uses, contact the Owner/Author Copyright is held by the owner/author(s). CHI PLAY '14, Oct 19-22, 2014, Toronto, ON, Canada ACM 978-1-4503-3014-5/14/10. 429 CTlosaTaFFagailipeousoCFintwpaginaUWawdt hthoaefaIwfCalibration To accommodoudness, microspeech amplituand minimum a =This allows Flaamplitude or amFree and AssisFlappy Voice assisted. In fregame, which caalso developed s maintained wines between prevents the birendless play. only awarded fupper or lowerscores board (nover multiple sCustomizationFlappy Voice ndividual chilwo play modeparameter in eqat each obstacgame s difficunterface that aarbitrary numbeUSER STUDIEWe performed ages 4-12 yearwith the game describing theihink about thehat the game one child respoat times.)

7 Whexercises?, oneflappy bird andangry, whereaInterestingly, cwhereas controfree mode. WhFig for indiophone characude is normaamplitudes obs appy Voice to mbient noise lested Play offers two difee mode, crashan severely dian assisted mwithin a flightconsecutive ord from ever hTo maintain pfor clearing thr soft shown) proessions. n can be custodren. In addies, the SLP caq. (1) and the wcle see Fig. ulty. Finally,allows the SLPer of obstacles S a pilot study inrs; 3 CAS, 3 cand then askeir experience. e exercises?, chwas fun andonded that the hen asked We child replied d I don t thinkas another childchildren with Col children exphen asked Wh. System diagrividual differecteristics or amalized relative served thus far adapt to changevels from sessfferent play mhing into an osrupt practice.

8 Ode, in which t envelope deobstacles see itting the obstaplayer engageme obstacles wi. In the free movides an elemomized to meeition to selectian also modifywidth of the v2b, which in , Flappy Voi to create new see Fig. 2c. n which childrecontrol) were ed to complete When askedhildren unanimd that they enjbird was a biWhat did you that Not as hk many peopled replied ThaCAS liked thepressed prefereat did you noram of Flappyences in voimbient noise, thto the maximuin the session: (2ges in the childsion to : free, anobstacle ends th Thus, we havthe bird s heigefined by tracinFig. 2a. Thacles, and allowment, points aithout hitting thmode, a highesment of challenget the needs ing between thfy the sensitivivertical clearanturn affect thice provides w screens with en (N=6; 5 malallowed to ple a short survd What did yomously respondnjoyed it, thougit hard to contrlike about thhard as the actue would get veat he didn t diee assisted modence towards thot like about thy Vo i c e ice he um 2) d s nd he ve ght ng his ws are he st-ge of he ity nce he an an le; ay ey ou ed gh rol he ual ery e.

9 De, he he exercishavingstudy dtablet sprovidplay anFUTURWork pitch; beyondeach obvs. a chis to nadditiotherapygames ACKNOThis w236] frQatar Fthe respREFER1. ASHfrom2. Balchil2013. Haimuldela4. Kilohttp5. MatreaDis6. Partoo2017. Umgamspe Fig. , three chg to wear a hedue to the poos built-in mices encouragingnd well-suited RE WORK is underway tthis would brd amplitude cobstacle, , anhipmunk for hiname. At preseonal work is ney systems [6]. effectivenessOWLEDGEME work was maderom the Qatar Foundation). Tponsibility of tRENCES HA. Childhoodm: , , et alldhood apraxia10, 53(5): 1227ilpern, J., et al. ltisyllabic speeays, in Proc. Dobolt, L. , E., et al., Matment of childhsord Rep, 2014rnandi, A., et all for childhood13, 1-8. manski, D., et alme for training eech disorders, (a) . (a) Flappy Vope; (b) Settinhildren repliedeadset microphor quality of spcrophone.

10 Altg results, suggfor CAS therapto allow the groaden the ranontrol. Visual cn image of a liigh pitch, or iment, Flappy Voeeded to integraUser studies as as an intervenENTS e possible by National ReseThe statementsthe authors. d Apraxia of , A treatment fa of speech, J S7-1245. Designing visuech with childreDIS, 2012, 126-bie Bird, 2014; com/zombiebirMotor-based intedhood Apraxia o, 1: 1-10. l. Architecture od Apraxia of spel. Developmentspeech motor sin Proc. ICDV (b) Voice in assistengs menu (c) Ed that they dihone a necespeech recordetogether, the gesting the gampy. game to be connge of prosodiccues may also bion to represenmages of objectoice is a standate the game ware also neededntion for grant #earch Fund (a ms made herein peech, 2007; Avy/TR2007-002for dysprosodySpeech Lang Heualizations to faen with autism 135.)


Related search queries