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小 川 純 生 - toyo.ac.jp

26 2003 99 1 2 M. 1 2 100 1938 1967

100 遊び概念―面白さの根拠― 1.遊びの本質 本論に入る前に、本節で引用する、そして遊び研究の代表者であるホイジンガ ...

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Transcription of 小 川 純 生 - toyo.ac.jp

1 26 2003 99 1 2 M. 1 2 100 1938 1967

2 26 2003 101 102

3 (1) Why People Play 1973 1898 26 2003 103 1938 arousal arousal level 10

4 11 104 12 Michael J. Ellis, Why People Play, 1973, 61 169 26 2003 105 13 14

5 (2) M. 15 106 Charms .. flow 16 .. 26 2003 107 deep flow micro flow psychic entropy 17

6 108 18 M. Csikszentmihalyi, Beyond Boredom and Anxiety Experiencing Flow in Works and Play , 1975, 1991 86 26 2003 109

7 110 Wundt curve U 19 bit 256 byte (1) (2) 26 2003 111 (1) (2).

8 (2) (1) Information load information quantity information quality (2) The relationship between Information processing capabilities and Processable information 112 100 (1)

9 Optimal information load/content The degrees of fun depends on how we can make this situation. fun enjoyment nice or pleasant feeling .. 26 2003 113 .. 114

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