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User Manual - Adventure Creator

user Chris BurtonTable of Contents Introduction 8 Chapter I: The Basics 10 up 11 12 the demo games 14 Game Editor window 15 New Game Wizard 16 Scene Manager 17 Settings Manager 23 Actions Manager 25 Variables Manager 26 Inventory Manager 27 Speech Manager 29 Cursor Manager 30 Menu Manager 31 a 3D scene 32 a PlayerStart 33 visuals 34 colliders and/or a NavMesh 35 cameras 36 interactivity 37 a 2D scene 38 a 2D PlayerStart 40 visuals 41 a 2D NavMesh 42 a Sorting Map 43 2D cameras 46 interactivity 47 a scene 48 a

12 .3 .4 .Character Animation 2D tracks 411 12 .3 .5 .Head Turn tracks 412 12 .3 .6 .Shapeable tracks 413 12 .4 . Timeline scripting 414 Chapter III: Extending functionality 415 13 . Integrating new code 416 13 .1 . Supported third-party assets 417 13 .2 . Custom scripting 420 13 .3 . Custom events 422 13 .4 .

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Transcription of User Manual - Adventure Creator

1 user Chris BurtonTable of Contents Introduction 8 Chapter I: The Basics 10 up 11 12 the demo games 14 Game Editor window 15 New Game Wizard 16 Scene Manager 17 Settings Manager 23 Actions Manager 25 Variables Manager 26 Inventory Manager 27 Speech Manager 29 Cursor Manager 30 Menu Manager 31 a 3D scene 32 a PlayerStart 33 visuals 34 colliders and/or a NavMesh 35 cameras 36 interactivity 37 a 2D scene 38 a 2D PlayerStart 40 visuals 41 a 2D NavMesh 42 a Sorting Map 43 2D cameras 46 interactivity 47 a scene 48 a

2 PlayerStart 49 backgrounds and cameras 50 colliders and/or a NavMesh 52 scene sprites 54 interactivity 55 Adventure Creator 56 settings 57 and navigation 58 and navigation overview 59 methods 60 movement 61 movement 62 movement 63 movement 65 movement 66 FPS integration 67 methods 68 and keyboard input 69 or controller input 70 input 71 methods 73 Navigation pathfinding 74 Collider pathfinding 75 Collider pathfinding 77 pathfinding 80 locking 81 inputs 82 descriptions 84 inputs 88 90 characters 91 Character wizard 95 96 switching 97 98 tracking 99 movement 100 movement 102 movement 103 motion controllers 104 animation 106 animation (Mecanim) 107 animation (Sprites Unity) 111 animation (Sprites Unity Complex) 113 animation (Legacy) 116 animation (Sprites 2D Toolkit)

3 118 animation engines 120 animation 121 sounds 123 scripting 124 perspectives 125 overview 126 types 127 128 Animated 130 Third-person 131 132 133 2D 135 2D Drag 137 custom cameras 138 with VR 139 with Cinemachine 140 perspective 142 effects 143 the MainCamera 145 scripting 146 147 methods 148 sensitive mode 149 Interaction Then Hotspot 151 Hotspot Then Interaction 154 interaction systems 158 and ActionLists 162 Actions 165 Actions 195 ActionList Editor 197 ActionLists through script 200 202 detection 205 detection 206 detection 207 208 cutscenes 210 logic 212 213 215 assets 218 prompts 221 222 224 tracks 225 226 parameters 227 objects 230 tracks 232 objects 235 cursors 237 UI Cursor rendering 239 events 240 scripting 241 244 items overview 245 interactions 248 inventory at runtime 252 253 properties 254 inventory data 256 258 259 scripting 260 263 overview 264 variables at runtime 267

4 Linking 268 with Playmaker Variables 269 with custom scripts 270 presets 271 272 variables 273 attributes 274 scripting 275 components 276 277 279 280 2D 281 Visibility 282 To Camera 283 Switch 284 Switch 285 Fader 286 maps 287 Starter 288 Interaction Parameters 289 Inventory Interaction Parameters 290 Trigger Parameters 291 Drag Parameters 292 Correct UI Dimensions 293 Variable To Animator 294 5 Chapter II: Advanced Features 295 and loading 296 and loading overview 297 scene objects 300 asset references 305 example.

5 The 3D Demo 307 308 data 309 screens 310 saves from other games 311 profiles 312 save labels 313 save data 314 save formats and handling 315 file management 317 scripting 318 and text 321 game text 322 audio 324 subtitles 328 sheets 329 331 translatables 334 integration 335 tokens 336 event tokens 339 event tokens 341 syncing 343 integration 348 expressions 349 dialogue tools 350 scripting 351 353 overview 354 Creator menus 359 UI menus 362 elements 366 default interface 391 menus directly 407 scripting 408 with Timeline 410 integration overview 411 playback 412 Timeline tracks 413 Camera tracks 414 Fade tracks 415 tracks 416 Animation 2D tracks 418 Animation 3D tracks 419 Turn tracks 420 tracks 421 scripting 422 Chapter III.

6 Extending functionality 423 new code 424 third-party assets 425 scripting 428 events 430 other gameplay 431 considerations 433 debugging 434 and optimisation 435 control and collaboration 439 7 Introduction Adventure Creator , or AC , is a toolkit for Unity that can be used to make 2D, and 3D Adventure games. Navigation, inventory, characters, conversations, cutscenes, saving and loading and more are all possible - and without coding. AC also caters to those who are more comfortable writing code, as well as those just looking to extend the base functionality with some add-on scripts.

7 The full API is available in the online scripting guide, and user -made scripts are shared on the wiki. If you're new to Unity, you should get to grips with the basics of the Unity interface first, since Adventure Creator is tightly integrated into it. Tutorials that teach Unity s interface can be found on the official site, while more can be found at AC has three demo games available for you to try out: the 2D Demo, the 3D Demo and the Physics Demo. The source files for the 2D and 3D games come included with AC itself, while those for Physics game can be downloaded.

8 To run the demo games from within the Unity Editor, see Running the demo games. This Manual goes into detail about each of AC s features, but sometimes it s best to go through more practical examples when learning. There a number of video tutorials that cover a wide range of topics aimed at getting you started: Making a 2D gameThis covers the steps in making a simple point-and-click 2D game. Since many of the topics are applicable to all games, it is recommended for all those are getting Unity's Adventure gameUnity made their own Adventure game available as a Sample Project.

9 Here, we take those assets and remake the game using AC, so this is a good choice if you already know a 3D gameHere we make a more complex 3D game with direct-control, Mecanim-driven animation, close-ups and cutscenes. Assets required to follow along are available on the Downloads a gameA guide to creating games with pre-made backgrounds. While this tutorial is more focused on a particular game style, it also covers translations, UI and Navigation. 8 First-person primerHere we cover the essentials when it comes to a first-person puzzle game.

10 This tutorial covers Timeline cutscenes, interaction logic, scene-switching, and the physics system. 9 Chapter I: The Basics up Once purchased, Adventure Creator is installed by importing it from its page on the Unity Asset Store. The full package includes both the 2D and 3D Demos. If you prefer to have a blank project without these demos, you can uncheck the Demo and 2D Demo folders when the Import dialog appears inside Unity. Once imported, AC will check for the presence of a few inputs and layers that must be defined in order for it to work.


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