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Computer Architecture: Multithreading
128 x 32 general purpose registers 128 x 1 thread status registers 14 Coarse-grained Multithreading Idea: When a thread is stalled due to some event, switch to a different hardware context Switch-on-event multithreading Possible stall events Cache misses Synchronization events (e.g., load an empty location) FP operations
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