Transcription of Game Review | The Legend of Zelda
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Matt WaddellSTS 145: Game ReviewTable of Contents:Da GameStory Line & Game-playTechnical StuffGame DesignSuccessEndnotesIn 1984 President Hiroshi Yamauchi asked apprentice game designer SigeruMiyamoto to oversee R&D4, a new research and development team forNintendo Co., Ltd. Miyamoto's group, Joho Kaihatsu, had one assignment: "tocome up with the most imaginative video games ever." 1On February 21, 1986, Nintendo Co., Ltd. published The Legend of Zelda (hereafter abbreviated LoZ) for the Famicom in Japan. It was Miyamoto's firstautonomous attempt at game design. In July 1987, Nintendo of Americapublished LoZ for the Nintendo Entertainment System in the United States, this time with a shinygold : where did LoZ come from?
Tech Specs: like nuthin' your mama has ever seen. Two chip technologies in particular are responsible for LoZ's technological prowess: MMC (Memory
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