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Using Gamification to Enhance Second Language Learning

32 Using Gamification to Enhance Second Language Learning J. Figueroa Digital Education Review - Number 27, June 2015- Using Gamification to Enhance Second Language Learning Jorge Francisco Figueroa Flores Universidad del Este, Puerto Rico Abstract One major competence for learners in the 21st century is acquiring a Second Language (L2). Based on this, L2 instruction has integrated new concepts to motivate learners in their pursue of achieving fluency. A concept that is adaptable to digital natives and digital immigrants that are Learning a L2 is Gamification . As a pedagogical strategy, Gamification is basically new, but it has been used successfully in the business world.

Language operates in a speech community or culture. ... instruction, presents a difference between SLA and L2 learning, an affective filter plays a critical role and the approach has a silent period or phase. Moving forward, the appearance of the Communicative Approach integrated learners to real life situations in order to prepare them for the ...

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