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Geometric transformations in 3D and coordinate frames

Geometric transformations in 3D and coordinate frames

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Coordinate frames • In computer graphics, we typically use at least three ... – Camera up vector u CSE 167, Winter 2018 28 World coordinates Camera coordinates u e d. Camera matrix • Construct x c, y c, z c World coordinates Camera coordinates 29 u e d CSE 167, Winter 2018. Camera matrix • Step 1: Z‐axis • Step 2: X‐axis

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