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The Scratch Programming Language and Environment

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The Scratch Programming Languageand EnvironmentJOHN MALONEY, MITCHEL RESNICK, NATALIE RUSK,BRIAN SILVERMAN, and EVELYN EASTMONDMassachusetts Institute of TechnologyScratch is a visual Programming Environment that allows users (primarily ages 8 to 16) to learncomputer Programming while working on personallymeaningful projects such as animated storiesand games. A key design goal of Scratch is to support self-directed learning through tinkeringand collaboration with peers. This article explores how the Scratch Programming Language andenvironment support this and Subject Descriptors: [Computer and Information Science Education]:Computer Science EducationGeneral Terms: Design, Human Factors, LanguagesAdditional Key Words and Phrases: Scratch , visual Programming Language , programminglanguage, Programming environmentACM Reference Format:Maloney, J.

2. PROGRAMMING ENVIRONMENT Many users learn Scratch as they go, trying commands from the palette or ex-ploring code from existing projects. To encourage such self-directed learning, the Scratch programming environment was designed to invite scripting, pro-vide immediate feedback for script execution, and make execution and data visible.

  Programming, Execution

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