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KAREL THE ROBOT - Stanford Computer Science

KAREL THE ROBOTLEARNS JAVAEric RobertsDepartment of Computer ScienceStanford UniversitySeptember 2005 Chapter 1 Introducing KAREL the RobotIn the 1970s, a Stanford graduate student named Rich Pattis decided that it would beeasier to teach the fundamentals of programming if students could somehow learn thebasic ideas in a simple environment free from the complexities that characterize mostprogramming languages. Drawing inspiration from the success of Seymour Papert sLOGO project at MIT, Rich designed an introductory programming environment inwhich students teach a ROBOT to solve simple problems.

the word Karel in a Karel program represents the entire class of robots that know how to respond to the move() , turnLeft() , pickBeeper() , and putBeeper() commands. Whenever you have an actual robot in the world, that robot is an object that represents a

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