Transcription of SCRIPTING GUIDE AND REFERENCE MANUAL
{{id}} {{{paragraph}}}
SCRIPTING GUIDE AND REFERENCE MANUALF ebruary 2016 DELIVERY2 SCRIPTING GUIDE AND REFERENCECONTENTSFUSION SCRIPTING GUIDE AND REFERENCE MANUALF usion 8 About this Document 5 Target Audience 5 Requirements 5 Conventions 61 SCRIPTING GUIDE 7 Introduction 9 Quick Start Tutorial 10 SCRIPTING Languages 14 Lua 14 Python 15 SCRIPTING and Debugging 22 Console 22 Types of Scripts 23 Interactive Scripts 23 External Scripts 24 Events & Callbacks 25 InTool Scripts 28 Simple Expressions 29 Fuses 29 fusion s Object Model 30 Overview 30 Common Object Dependencies 30 Attributes 39 Object Data 40 Metadata 42 Graphical User Interfaces 43 DELIVERY3 SCRIPTING GUIDE AND REFERENCECONTENTSFUSION SCRIPTING GUIDE AND REFERENCE MANUALF usion 82 SCRIPTING REFERENCE 48 Class Hierarchy 51 REFERENCE 52 BezierSpline 52 BinClip 55 BinItem 55 BinManager 56 BinStill 57 ChildFrame 57 ChildGroup 59 Composition 59 FloatViewFrame 94 FlowView 95 FontList 98 FuFrame 99 fusion 102 FuView 126GL3 DViewer 127 GLImageViewer 127 GLPreview 129 GLView 129 GLViewer 13 8 Gradient 141 GraphView 142 HotkeyManager 14 4 Image 14 4 ImageCacheManager 14 6 IOClass 147 KeyFrameView 148 DELIVERY4 SCRIPTING GUIDE AND REFERENCECONTENTSFUSION SCRIPTING GUIDE AND REFERENCE MANUALF usion 8 Link 148 List 149 Loader 149 MailMessage 149 M
In Fusion, the scripting API called FusionScript gives access to the most required functionality from the application. In order to fully utilize FusionScript, a basic understanding of how Fusion works is needed. Once this model is known, it will be easier to travel through the Scripting Reference in order to find a needed functionality.
Domain:
Source:
Link to this page:
Please notify us if you found a problem with this document:
{{id}} {{{paragraph}}}