Example: bankruptcy
Connect Four - MIT

Connect Four - MIT

Back to document page

programming VICTOR to win connect four. I Each rule classi es threats and gives solutions to some of them. I Each rule is valid for the player that controls the Zugzwang, which is assumed to be black in the following examples. Each of these \rules" is a possible winning connection for the player. Connect Four

  Connect

Download Connect Four - MIT


Information

Domain:

Source:

Link to this page:

Please notify us if you found a problem with this document:

Other abuse

Advertisement

Related search queries