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The OpenGL ES Shading Language - Khronos Group
www.khronos.orgThe OpenGL ES Shading Language (also known as GLSL ES or ESSL) is based on the OpenGL Shading Language (GLSL) version 1.20. This document restates the relevant parts of the GLSL specification and so is self-contained in this respect. However GLSL ES is also based on C++ (see section 12: Normative
The OpenGL® Shading Language, Version 4.60
www.khronos.orgwith a smaller number, the language accepted is a previous version of the shading language, which will be supported depending on the version and type of context in the API. See the normative references for details on what language versions are supported. Previous versions of the OpenGL Shading Language, as well as the OpenGL ES Shading Language,