Search results with tag "Opengl"
The OpenGL® Shading Language, Version 4.60
www.khronos.orgwith a smaller number, the language accepted is a previous version of the shading language, which will be supported depending on the version and type of context in the API. See the normative references for details on what language versions are supported. Previous versions of the OpenGL Shading Language, as well as the OpenGL ES Shading Language,
The OpenGL Shading Language 4 - Khronos Group
www.khronos.orgnumber, the language accepted is a previous version of the shading language, which will be supported depending on the version and type of context in the OpenGL API. See the OpenGL Graphics System Specification, Version 4.5, for details on …
The OpenGL ES Shading Language - Khronos Group
www.khronos.orgThe OpenGL ES Shading Language (also known as GLSL ES or ESSL) is based on the OpenGL Shading Language (GLSL) version 1.20. This document restates the relevant parts of the GLSL specification and so is self-contained in this respect. However GLSL ES is also based on C++ (see section 12: Normative
The OpenGL Utility Toolkit (GLUT) Programming Interface
www.opengl.org1.3 API Version 2 In response to feedback from the original version of GLUT, GLUT API version 2 was developed. Additionsto the original GLUT API version 1 are: Support for requesting stereo and multisample windows. New routines to query support for and provide callbacks for sophisticated input devices: the Spaceball, tablet, and dial & button box.
Tutorial (Beginner level): 3D Model Reconstruction …
www.agisoft.comTutorial (Beginner level): 3D Model Reconstruction with Agisoft PhotoScan 1.1 PhotoScan Preferences Open PhotoScan Preferences dialog from Tools menu using corresponding command. Set the following values for the parameters in the General tab: Stereo Mode: Anaglyph (Hardware mode requires quad-buffered OpenGL support by …
OpenGL ES 2.0 API Quick Reference Card - Khronos Group
www.khronos.orgOpenGL ES 2.0 API Quick Reference Card OpenGL® ES is a software interface to graphics hardware. The interface consists of a set of procedures and functions that allow a programmer to specify the objects and operations involved in producing high-quality graphical images, specifically color images of three-dimensional objects.
OpenGL ES 3.0.6 (November 1, 2019) - Khronos Group
www.khronos.orgCONTENTS iv 4.1.3 Multisample Fragment Operations . . . . . . . . . . . . .174 4.1.4 Stencil Test . . . . . . . . . . . . . . . . . . . . . . . . .175
OpenGL Shading Language Course Chapter 1 – …
www.opengl.orgmat2 float [4] 2×2 floating-point matrix . mat3 float [9] 3×3 floating-point matrix . mat4 float [16] 4×4 floating-point matrix . sampler1D int Handle for accessing a 1D texture . sampler2D int Handle for accessing a 2D texture . sampler3D int Handle for accessing a 3D texture. samplerCube int Handle for accessing a cubemap texture .
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