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Search results with tag "Opengl"

The OpenGL® Shading Language, Version 4.60

The OpenGL® Shading Language, Version 4.60

www.khronos.org

with a smaller number, the language accepted is a previous version of the shading language, which will be supported depending on the version and type of context in the API. See the normative references for details on what language versions are supported. Previous versions of the OpenGL Shading Language, as well as the OpenGL ES Shading Language,

  Language, Shading, Opengl, Opengl es shading language, Opengl shading language, Shading language

The OpenGL Shading Language 4 - Khronos Group

The OpenGL Shading Language 4 - Khronos Group

www.khronos.org

number, the language accepted is a previous version of the shading language, which will be supported depending on the version and type of context in the OpenGL API. See the OpenGL Graphics System Specification, Version 4.5, for details on …

  Language, Specification, Shading, Opengl, Opengl shading language, Shading language

The OpenGL ES Shading Language - Khronos Group

The OpenGL ES Shading Language - Khronos Group

www.khronos.org

The OpenGL ES Shading Language (also known as GLSL ES or ESSL) is based on the OpenGL Shading Language (GLSL) version 1.20. This document restates the relevant parts of the GLSL specification and so is self-contained in this respect. However GLSL ES is also based on C++ (see section 12: Normative

  Language, Specification, Shading, Opengl, Opengl es shading language, Shading language

The OpenGL Utility Toolkit (GLUT) Programming Interface

The OpenGL Utility Toolkit (GLUT) Programming Interface

www.opengl.org

1.3 API Version 2 In response to feedback from the original version of GLUT, GLUT API version 2 was developed. Additionsto the original GLUT API version 1 are: Support for requesting stereo and multisample windows. New routines to query support for and provide callbacks for sophisticated input devices: the Spaceball, tablet, and dial & button box.

  Utility, Programming, Toolkit, Interface, Opengl, Glut, Opengl utility toolkit, Programming interface

Tutorial (Beginner level): 3D Model Reconstruction …

Tutorial (Beginner level): 3D Model Reconstruction

www.agisoft.com

Tutorial (Beginner level): 3D Model Reconstruction with Agisoft PhotoScan 1.1 PhotoScan Preferences Open PhotoScan Preferences dialog from Tools menu using corresponding command. Set the following values for the parameters in the General tab: Stereo Mode: Anaglyph (Hardware mode requires quad-buffered OpenGL support by …

  With, Model, Beginner, Levels, Reconstruction, Beginner level, 3d model reconstruction, 3d model reconstruction with agisoft photoscan, Agisoft, Photoscan, Opengl

OpenGL ES 2.0 API Quick Reference Card - Khronos Group

OpenGL ES 2.0 API Quick Reference Card - Khronos Group

www.khronos.org

OpenGL ES 2.0 API Quick Reference Card OpenGL® ES is a software interface to graphics hardware. The interface consists of a set of procedures and functions that allow a programmer to specify the objects and operations involved in producing high-quality graphical images, specifically color images of three-dimensional objects.

  Reference, Card, Quick, Quick reference card, Opengl, 174 e, Opengl es, Quick reference card opengl

OpenGL ES 3.0.6 (November 1, 2019) - Khronos Group

OpenGL ES 3.0.6 (November 1, 2019) - Khronos Group

www.khronos.org

CONTENTS iv 4.1.3 Multisample Fragment Operations . . . . . . . . . . . . .174 4.1.4 Stencil Test . . . . . . . . . . . . . . . . . . . . . . . . .175

  Opengl, Opengl es

OpenGL Shading Language Course Chapter 1 – …

OpenGL Shading Language Course Chapter 1 –

www.opengl.org

mat2 float [4] 2×2 floating-point matrix . mat3 float [9] 3×3 floating-point matrix . mat4 float [16] 4×4 floating-point matrix . sampler1D int Handle for accessing a 1D texture . sampler2D int Handle for accessing a 2D texture . sampler3D int Handle for accessing a 3D texture. samplerCube int Handle for accessing a cubemap texture .

  Language, Chapter, Course, Points, Shading, Opengl, Opengl shading language course chapter 1

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