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The OpenGL ES Shading Language - Khronos Group

The OpenGL ES Shading Language (also known as GLSL ES or ESSL) is based on the OpenGL Shading Language (GLSL) version 1.20. This document restates the relevant parts of the GLSL specification and so is self-contained in this respect. However GLSL ES is also based on C++ (see section 12: Normative

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  Language, Specification, Shading, Opengl, Opengl es shading language, Shading language

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